The QuestFRP Player's Handbook

CLERIC SKILLS

TRICKERY

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[5.15.1]

DoM 1) Costume
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 5 minutes R: TouchD: 60 minutes ST: Faith
This Spell will cloak the target in the appearance of the garb of the Cleric's choosing. This is a visual illusion only, and will not stand physical inspection.
Base:100
Visual illusion of costume

Prerequisites: Prayer I [Display prerequisites graphically]

[5.15.2]

DoM 1) Evil Eye
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 5 pulses R: 10 metersD: 60 minutes ST: Faith
With this Spell the Cleric may cast a curse of misfortune upon the target. The target will incur a -1 penalty to all d20 die rolls and a -5% penalty to all percentile die rolls (d100).
Base:100
-1 to d20 rolls;-5% penalty to d100 rolls.

Prerequisites: Prayer I [Display prerequisites graphically]

[5.15.3]

DoM 2) Blend
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: Touch And/Or CompanionsD: 60 minutes ST: None
This Spell allows the Cleric to blend into a large crowd of creatures without being noticed. This is a minor Illusion, and Spells which aid against Illusions will act against this Spell. A Saving Throw is allowed only if someone is specifically looking for the recipient of the Spell.
Base:200
Blend into a large crowd.

Prerequisites: Costume [Display prerequisites graphically]

[5.15.4]

DoM 2) Phantom Hand
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: SelfD: 30 minutes ST: None
This Spell gives the Cleric limited telekinetic ability. The Spell allows the Cleric to project a phantom hand up to 5 meters that mimics the motions of one of the hands of the Cleric. The projected hand will have the same strength and dexterity as the physical hand, but lacking the full strength and leverage. The phantom hand may manipulate physical objects, and may be used to retrieve items and return them to the Cleric. The Spell may be cast twice to allow usage of both hands.
Base:200
Telekinetic hand; same strength and dexterity as Cleric.

Prerequisites: Prayer I [Display prerequisites graphically]

[5.15.5]

DoM 3) Falsehood
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 60 seconds R: SelfD: 8 hours ST: None
Under the influence of this Spell, the target may freely lie to interogators and be entirely convincing. The target may not be compelled to tell the truth, and any truth reading spell will report that the target is being completely truthful. Lower level mentalism spells (DoM 3 or less) will also be ineffective, though higher level mentalism spells will reveal the truth.
Base:300
Lie freely

Prerequisites: Mind Cloud [Display prerequisites graphically]

[5.15.6]

DoM 3) Fumble
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: 20 meters @D: 60 minutes ST: Faith
Any Mages not friendly to the Cleric will fumble their spells if they fail their Cast Chance by more than one. That is, if a Mage casts a spell on a 85% or less, the Mage would fumble the spell if he or she rolled a 90% or greater.
Base:300
Mages fumble if they miss by more than 5%

Prerequisites: Evil Eye [Display prerequisites graphically]

[5.15.7]

DoM 3) Indecision
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: 20 metersD: 60 seconds ST: Faith
The target of the Spell must make a Saving Throw or become paralyzed by indecision for the duration of the Spell. The target will defend itself, but take no other action.
Base:300
No attack.

Prerequisites: Mind Cloud [Display prerequisites graphically]

[5.15.8]

DoM 3) Mind Cloud
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: 10 metersD: Special ST: Faith
While the target's mind is clouded, it is -3 CR, DR, and PR, and suffers a -40% Cast Chance penalty. The target loses one Blow or action per Round. If the target has only Blow or Action, they may take a Blow or Action every other Round. The target's mind is clouded 3 seconds for each point that the target missed its Saving Throw.
Base:300
Cloud for 3 seconds * missed save.

Prerequisites: Evil Eye [Display prerequisites graphically]

[5.15.9]

DoM 3) Mirror Image
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 30 minutes ST: None
This Spell masks the Cleric from sight and makes a duplicate image appear up to 3 meters away from the Cleric. The Cleric has complete control over the placement of the image, though the movements of the image will mirror those of the Cleric.
Base:300
Hide and create mirror image

Prerequisites: Costume [Display prerequisites graphically]

[5.15.10]

DoM 4) Familiarity
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 60 minutes ST: None
Under the influence of this Spell, the target will appear to others as someone familiar to them. This will allow the target to wander through an enemy stronghold under casual observation. If questioned or closely observed, the illusion of familiarity will drop and the target will be recognized as a stranger.
Base:400
Appear as familiar person

Prerequisites: Blend [Display prerequisites graphically]

[5.15.11]

DoM 4) Influence
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: 10 metersD: 60 minutes ST: Faith
The target of this Spell will be compelled to complete a single task of the Cleric's choosing. The target will not persue tasks that will cause physical or mental harm to him- or herself, but otherwise will attempt to complete the task to the best of their ability.
Base:400
Complete task for cleric

Prerequisites: Indecision [Display prerequisites graphically]

[5.15.12]

DoM 4) Major Curse
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 50 pulses R: 10 metersD: Until Dis. ST: Faith
All creatures within the radius of effect of this Spell must save vs. Faith or suffer a -2 penalty to CR, DR, PR and -10 % Cast Chance and Skill Rolls for the duration of the Spell.
Base:400
-2 CR, DR, PR; -10% Cast Chance and Skill Rolls

Prerequisites: Fumble [Display prerequisites graphically]

[5.15.13]

DoM 5) Freedom
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: Touch And/Or CompanionsD: 60 minutes ST: None
When this Spell is in effect, the Character will be aided by circumstances when they are imprisoned or held against their wills, in such a way that the Characters are freed.
Base:500
Characters will be aided by circumstances.

Prerequisites: Familiarity [Display prerequisites graphically]

[5.15.14]

DoM 6) Avoidance
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: Touch And/Or CompanionsD: 60 minutes ST: None
This Spell will render the target undetectable by sight, hearing and smell as long as the target does nothing that in ordinary circumstances would call attention to him or her, such as attacking an individual.
Base:600
Render the target undetectable by sight, hearing and smell.

Prerequisites: Mirror Image [Display prerequisites graphically]

[5.15.15]

DoM 6) Charm
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: 15 meters @D: 10 minutes ST: Faith
All creatures within 20 meters of the Cleric when this Spell is cast must save vs. Faith or do absolutely nothing for the duration of the Spell. This includes friends, foes and even the Cleric (if s/he can see themselves in a mirror!)
Base:600
All in sight save or do nothing.

Prerequisites: Indecision [Display prerequisites graphically]

[5.15.16]

DoM 6) Cloak
Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 8 hours ST: None
This Spell will block all attempts to magically detect or trace the Cleric. In combination with Avoidance (Clerical Trickery, DoM 6) the Cleric will be virtually undetectable.
Base:600
Block all attempts to magically trace the Cleric.

Prerequisites: Avoidance [Display prerequisites graphically]

[5.15.17]

DoM 6) Magic Mirror
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 5 minutes R: TouchD: 7 days ST: Faith
With this Spell the Cleric may enspell any mirror (it must be a silver/glass mirror, or something that reflects just as well as one) and turn it into an entrapping device. Any creature who looks into the mirror will be held captive, looking into the mirror (if they fail their Saving Throw) until the Spell is removed, the mirror is destroyed or they are forcefully stopped from looking at the mirror. Note that while a person is still looking at the mirror they will move as close as they safely can to the mirror and then not move from that spot (they will eat and drink what they have there, but they will not move around in order to gather more food or drink). Note that this Spell does not impart any special endurance to the victim - if they fall asleep, their line-of-sight is broken, though they may fall under the influence of the mirror again if they catch sight of the mirror upon awakening.
Base:600
Create enchanting mirror.

Prerequisites: Mind Cloud [Display prerequisites graphically]

[5.15.18]

DoM 8) Euphoria
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: 20 metersD: 8 hours ST: Faith
The target of this Spell must make a Saving Throw or be overwhelmed by euphoria. No meaningful action may be undertaken while under the influence of this Spell. Creatures that do not have pleasure centers, or a normal biochemical system, such as Undead, Elementals, Spirits or insects, are immune to this Spell. Once the target is overwhelmed, they will follow even complex suggestions given them by the Cleric (such as: 'protect me from any harm').
Base:800
Complex suggestions to target.

Prerequisites: Charm, Influence [Display prerequisites graphically]

[5.15.19]

DoM 10) Radiant Beauty
Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will )
CT: 5 minutes R: SelfD: 8 hours ST: None
The Cleric becomes incredibly beautiful, while still looking like the Cleric. To members of the same species and compatible sex, the cleric can exert the influence of the Mind Cloud Spell at will, once every 3 seconds. The cleric will win any popularity contests or political elections.
Base:1000
Cleric is beautiful, can use Mind Cloud at will

Prerequisites: Euphoria [Display prerequisites graphically]

[5.15.20]


Trickery Tree
Trickery Tree: displays prerequisite relationships.