[5.15.1]
| DoM 1) Costume | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 5 minutes | R: Touch | D: 60 minutes | ST: Faith | |
| This Spell will cloak the target in the appearance of the garb of the Cleric's choosing. This is a visual illusion only, and will not stand physical inspection. | ||||
| Base:100 | ||||
| Visual illusion of costume | ||||
[5.15.2]
| DoM 1) Evil Eye | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 5 pulses | R: 10 meters | D: 60 minutes | ST: Faith | |
| With this Spell the Cleric may cast a curse of misfortune upon the target. The target will incur a -1 penalty to all d20 die rolls and a -5% penalty to all percentile die rolls (d100). | ||||
| Base:100 | ||||
| -1 to d20 rolls;-5% penalty to d100 rolls. | ||||
[5.15.3]
| DoM 2) Blend | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| This Spell allows the Cleric to blend into a large crowd of creatures without being noticed. This is a minor Illusion, and Spells which aid against Illusions will act against this Spell. A Saving Throw is allowed only if someone is specifically looking for the recipient of the Spell. | ||||
| Base:200 | ||||
| Blend into a large crowd. | ||||
[5.15.4]
| DoM 2) Phantom Hand | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: Self | D: 30 minutes | ST: None | |
| This Spell gives the Cleric limited telekinetic ability. The Spell allows the Cleric to project a phantom hand up to 5 meters that mimics the motions of one of the hands of the Cleric. The projected hand will have the same strength and dexterity as the physical hand, but lacking the full strength and leverage. The phantom hand may manipulate physical objects, and may be used to retrieve items and return them to the Cleric. The Spell may be cast twice to allow usage of both hands. | ||||
| Base:200 | ||||
| Telekinetic hand; same strength and dexterity as Cleric. | ||||
[5.15.5]
| DoM 3) Falsehood | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 60 seconds | R: Self | D: 8 hours | ST: None | |
| Under the influence of this Spell, the target may freely lie to interogators and be entirely convincing. The target may not be compelled to tell the truth, and any truth reading spell will report that the target is being completely truthful. Lower level mentalism spells (DoM 3 or less) will also be ineffective, though higher level mentalism spells will reveal the truth. | ||||
| Base:300 | ||||
| Lie freely | ||||
[5.15.6]
| DoM 3) Fumble | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: 20 meters @ | D: 60 minutes | ST: Faith | |
| Any Mages not friendly to the Cleric will fumble their spells if they fail their Cast Chance by more than one. That is, if a Mage casts a spell on a 85% or less, the Mage would fumble the spell if he or she rolled a 90% or greater. | ||||
| Base:300 | ||||
| Mages fumble if they miss by more than 5% | ||||
[5.15.7]
| DoM 3) Indecision | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 20 meters | D: 60 seconds | ST: Faith | |
| The target of the Spell must make a Saving Throw or become paralyzed by indecision for the duration of the Spell. The target will defend itself, but take no other action. | ||||
| Base:300 | ||||
| No attack. | ||||
[5.15.8]
| DoM 3) Mind Cloud | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 10 meters | D: Special | ST: Faith | |
| While the target's mind is clouded, it is -3 CR, DR, and PR, and suffers a -40% Cast Chance penalty. The target loses one Blow or action per Round. If the target has only Blow or Action, they may take a Blow or Action every other Round. The target's mind is clouded 3 seconds for each point that the target missed its Saving Throw. | ||||
| Base:300 | ||||
| Cloud for 3 seconds * missed save. | ||||
[5.15.9]
| DoM 3) Mirror Image | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 30 minutes | ST: None | |
| This Spell masks the Cleric from sight and makes a duplicate image appear up to 3 meters away from the Cleric. The Cleric has complete control over the placement of the image, though the movements of the image will mirror those of the Cleric. | ||||
| Base:300 | ||||
| Hide and create mirror image | ||||
[5.15.10]
| DoM 4) Familiarity | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 60 minutes | ST: None | |
| Under the influence of this Spell, the target will appear to others as someone familiar to them. This will allow the target to wander through an enemy stronghold under casual observation. If questioned or closely observed, the illusion of familiarity will drop and the target will be recognized as a stranger. | ||||
| Base:400 | ||||
| Appear as familiar person | ||||
[5.15.11]
| DoM 4) Influence | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: 10 meters | D: 60 minutes | ST: Faith | |
| The target of this Spell will be compelled to complete a single task of the Cleric's choosing. The target will not persue tasks that will cause physical or mental harm to him- or herself, but otherwise will attempt to complete the task to the best of their ability. | ||||
| Base:400 | ||||
| Complete task for cleric | ||||
[5.15.12]
| DoM 4) Major Curse | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 50 pulses | R: 10 meters | D: Until Dis. | ST: Faith | |
| All creatures within the radius of effect of this Spell must save vs. Faith or suffer a -2 penalty to CR, DR, PR and -10 % Cast Chance and Skill Rolls for the duration of the Spell. | ||||
| Base:400 | ||||
| -2 CR, DR, PR; -10% Cast Chance and Skill Rolls | ||||
[5.15.13]
| DoM 5) Freedom | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| When this Spell is in effect, the Character will be aided by circumstances when they are imprisoned or held against their wills, in such a way that the Characters are freed. | ||||
| Base:500 | ||||
| Characters will be aided by circumstances. | ||||
[5.15.14]
| DoM 6) Avoidance | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| This Spell will render the target undetectable by sight, hearing and smell as long as the target does nothing that in ordinary circumstances would call attention to him or her, such as attacking an individual. | ||||
| Base:600 | ||||
| Render the target undetectable by sight, hearing and smell. | ||||
[5.15.15]
| DoM 6) Charm | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 15 meters @ | D: 10 minutes | ST: Faith | |
| All creatures within 20 meters of the Cleric when this Spell is cast must save vs. Faith or do absolutely nothing for the duration of the Spell. This includes friends, foes and even the Cleric (if s/he can see themselves in a mirror!) | ||||
| Base:600 | ||||
| All in sight save or do nothing. | ||||
[5.15.16]
| DoM 6) Cloak | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 8 hours | ST: None | |
| This Spell will block all attempts to magically detect or trace the Cleric. In combination with Avoidance (Clerical Trickery, DoM 6) the Cleric will be virtually undetectable. | ||||
| Base:600 | ||||
| Block all attempts to magically trace the Cleric. | ||||
[5.15.17]
| DoM 6) Magic Mirror | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: 7 days | ST: Faith | |
| With this Spell the Cleric may enspell any mirror (it must be a silver/glass mirror, or something that reflects just as well as one) and turn it into an entrapping device. Any creature who looks into the mirror will be held captive, looking into the mirror (if they fail their Saving Throw) until the Spell is removed, the mirror is destroyed or they are forcefully stopped from looking at the mirror. Note that while a person is still looking at the mirror they will move as close as they safely can to the mirror and then not move from that spot (they will eat and drink what they have there, but they will not move around in order to gather more food or drink). Note that this Spell does not impart any special endurance to the victim - if they fall asleep, their line-of-sight is broken, though they may fall under the influence of the mirror again if they catch sight of the mirror upon awakening. | ||||
| Base:600 | ||||
| Create enchanting mirror. | ||||
[5.15.18]
| DoM 8) Euphoria | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 20 meters | D: 8 hours | ST: Faith | |
| The target of this Spell must make a Saving Throw or be overwhelmed by euphoria. No meaningful action may be undertaken while under the influence of this Spell. Creatures that do not have pleasure centers, or a normal biochemical system, such as Undead, Elementals, Spirits or insects, are immune to this Spell. Once the target is overwhelmed, they will follow even complex suggestions given them by the Cleric (such as: 'protect me from any harm'). | ||||
| Base:800 | ||||
| Complex suggestions to target. | ||||
[5.15.19]
| DoM 10) Radiant Beauty | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 5 minutes | R: Self | D: 8 hours | ST: None | |
| The Cleric becomes incredibly beautiful, while still looking like the Cleric. To members of the same species and compatible sex, the cleric can exert the influence of the Mind Cloud Spell at will, once every 3 seconds. The cleric will win any popularity contests or political elections. | ||||
| Base:1000 | ||||
| Cleric is beautiful, can use Mind Cloud at will | ||||
[5.15.20]
Trickery Tree