The QuestFRP Player's Handbook

CLERIC SKILLS

MAGIC

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[5.10.1]

DoM 1) Enhance Mage Casting
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 5 minutes R: SelfD: 8 hours ST: None
The Cleric will add +10% to the Cleric's Mage Cast Chance.
Base:100
+10% Mage CC

Prerequisites: Enhance Magical Learning [Display prerequisites graphically]

[5.10.2]

DoM 1) Enhance Magical Learning
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 60 minutes R: SelfD: Permanent ST: None
The Cleric will add +10% to the Learning Rate for Mystic Theory and Spell Casting.
Base:100
+10% LR for Mystic Theory and Spell Casting

Prerequisites: Prayer I [Display prerequisites graphically]

[5.10.3]

DoM 2) Transfer SPP
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: TouchD: 5 minutes ST: None
may transfer Mage or Clerical SPP to another target, up to 10 SPP per casting. The Cleric may cast the Spell on his or her own person, or facilitate the transfer between two volunteers. Thus a Cleric with both Mage and Clerical SPP could effectively transfer 8 SPP between Mage or Cleric SPP pools per casting.
Base:200
Transfer 10 SPP per casting.

Prerequisites: Enhance Magical Learning [Display prerequisites graphically]

[5.10.4]

DoM 3) Atmospherics
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 60 seconds R: 10 m radiusD: 60 minutes ST: None
When this Spell is cast, the Cleric will detect the presence of any evil, magical, or spiritual entities, and its approximate power. Storage Wards and operating Spells are included. Different types of magic may (at the discretion of the Game Master) appear differently, such as Enchanted items glowing green, and Wards glowing yellow.
Base:300
Detect evil, magical, or spiritual entities, and approximate power.

Prerequisites: Enhance Magical Learning [Display prerequisites graphically]

[5.10.5]

DoM 4) Contemplation
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: Touch And/Or CompanionsD: 60 minutes ST: None
This Spell is one of perfect contemplation. While under its influence, the Cleric may ignore any penalties to Cast Chance from damage taken, distractions, or poison.
Base:400
No penalties to Cast Chance.

Prerequisites: Enhance Mage Casting [Display prerequisites graphically]

[5.10.6]

DoM 4) Reverse Spell
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 100 pulses R: 100 metersD: None ST: None
The Cleric may reverse (or if not applicable, negate) the effects of a single Mage Spell that he or she knows. In addition, to the normal Cast Chance penalty, the Cast Chance penalty of the base Mage Spell is subtracted as well.
Base:400
Reverse or negate Mage Spell.

Prerequisites: Magic Abatement [Display prerequisites graphically]

[5.10.7]

DoM 4) Store SPP
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 5 minutes R: TouchD: 12 hours ST: None
This Spell allows the Cleric to temporarily store SPP in Blessed item. The Cleric may store 5 SPP per DoM of Prayer.
Base:400
Temporarily store SPP; 5 SPP/DoM Prayer.

Prerequisites: Transfer SPP [Display prerequisites graphically]

[5.10.8]

DoM 5) Buffer
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 60 seconds R: SelfD: 60 minutes ST: None
Under the influence of this Spell, the Cleric cannot fumble Mage Spells. The Cleric's diety will absorb the consequences of a magical spell fumble and prevent harm coming to the mage.
Base:500
No Mage Spell fumbles.

Prerequisites: Contemplation [Display prerequisites graphically]

[5.10.9]

DoM 6) Cloak Magic
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 5 minutes R: 10 metersD: 60 minutes ST: None
This Spell will allow Cleric to mask the presence of magic from detection in a 10 meter radius of effect.
Base:600
Mask magic from detection.

Prerequisites: Reverse Spell [Display prerequisites graphically]

[5.10.10]

DoM 6) Magic Abatement
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 60 seconds R: 20 metersD: Permanent ST: Faith
When a Cleric attempts to dispel a magical effect, he or she must subtract the DoM of the Spell from his or her Cast Chance, in addition to any other penalties. If the Cleric successfully casts the Magic Abatement, the target Spell is dispelled. Enchanted Items cannot be dispelled, although their effects can be negated for 30 seconds. Alchemy potions and Runic scrolls cannot be dispelled, but once they are activated, the Spell effect can be dispelled as if it were a normal Spell.
Base:600
Dispel a magical effect.

Prerequisites: Atmospherics [Display prerequisites graphically]

[5.10.11]

DoM 7) Limit
Learning Rate: + ( Intellect )+ ( Magic talent )+ ( Faith* 2 )+ ( Will )
CT: 5 minutes R: 10 meters @D: 60 minutes ST: None
No Spell or skill of higher than the 6th DoM may be employed in the radius of effect of this Spell. It applies to all within the radius, including the Cleric.
Base:700
No Spell or skill of higher than the 6th DoM.

Prerequisites: Magic Abatement [Display prerequisites graphically]

[5.10.12]


Magic Tree
Magic Tree: displays prerequisite relationships.