[5.7.1]
| DoM 1) Begin the Dark Road | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 60 minutes | R: Self | D: Special | ST: None | |
| No Demon will harm the Cleric, even involuntarily. This protection does not, of course, extend to the Cleric's companions. The Cleric may contact a Demon Knight and bargain for its aid. If agreeable, the Knight will always appear in person. Or, The Cleric formally makes a pact with Hell. Once a Cleric has pacted with these powers, he or she may never be raised from the dead. In return, the Cleric receives a familiar (a specialized imp in the form of a small animal). As long as the familiar is within 5 meters of the Cleric, he or she may add +3 to Magic Talent and +3 to Faith. The Cleric must fast and pray for several days in order to gain the familiar. | ||||
| Base:100 | ||||
| You be bad. No soup for you. | ||||
[5.7.2]
| DoM 2) Contact Minor Demon | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: None | D: None | ST: None | |
| The Cleric may contact any of the minor demons (Demon warriors, imps, succubi, etc.) and bargain for its aid. If agreeable, the demon will always appear in person. | ||||
| Base:200 | ||||
| Bargain with minor demon. | ||||
[5.7.3]
| DoM 2) Dark Armor | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| As long as the Cleric is in darkness, his or her armor absorption is increased by +4. If the Cleric is in normal light (indoors, cloudy day), his or her armor value is increased by +1. When in bright light, the Cleric's armor value is decreased by -1. In addition, any light-based Spells do an additional +2 points of damage, or the Cleric incurs a Saving Throw penalty of -2. | ||||
| Base:200 | ||||
| +4 Armor in dark | ||||
[5.7.4]
| DoM 2) Disease | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 15 meters | D: Permanent | ST: Faith | |
| The Cleric may inflict any disease the Caster knows of on the target. The disease will be at an advanced state and will generally be non-communicable. The effects of the disease are left to the discretion of the Game Master, although there is a section in the GameMaster's Manual. | ||||
| Base:200 | ||||
| Inflict any known disease on target. | ||||
[5.7.5]
| DoM 2) Minor Curse | ||||
| Learning Rate: + ( Dexterity )+ ( Intellect* 2 )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: 10 meters @ | D: 60 minutes | ST: Faith | |
| Any and all creatures within the ambiance of this Spell must make a Saving Throw or suffer ill fortune. A -1 penalty on d20 rolls and a -5% penalty on d100 rolls are exacted. This area of ill fortune moves with the Cleric and a Saving Throw is allowed each time a creature enters the field unless already under the influence of this Spell. | ||||
| Base:200 | ||||
| Any and all creatures within the ambiance of this Spell must make a Saving Throw or suffer ill fortune. A -1 penalty on d20 rolls and a -5% penalty on d100 rolls are exacted. This area of ill fortune moves with the Cleric and a Saving Throw is allowed each time a creature enters the field unless already under the influence of this Spell. | ||||
[5.7.6]
| DoM 3) Blind | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: 30 meters | D: 60 minutes | ST: Faith | |
| This Spell will strike any one sighted foe completely blind. | ||||
| Base:300 | ||||
| Blind foe | ||||
[5.7.7]
| DoM 3) Contact Demon Knight | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: None | D: None | ST: None | |
| The Cleric may contact a Demon Knight and bargain for its aid. If agreeable, the Knight will always appear in person. | ||||
| Base:300 | ||||
| Bargain with Demon Knight. | ||||
[5.7.8]
| DoM 3) Sloth | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 15 meters | D: 60 minutes | ST: Faith | |
| When cast upon a foe, this Spell will slow the opponent down. The foe will move at half speed and will lose a Blow. If the opponent only receives one Blow per Round, then it receives one Blow every other Round. | ||||
| Base:300 | ||||
| Foe moves at 1/2 speed and -1 Blow. | ||||
[5.7.9]
| DoM 4) Attunement | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| The Cleric becomes attuned to the powers of darkness and night. He or she is not harmed or hampered by anything that is darkness-based. Darkness Attunement gives immunity to several dark-related Spells and the ability to see in total darkness. In addition, the Cleric may add +3 to his or her Stealth Rolls when in darkness, even if he or she lacks the Stealth Discipline. | ||||
| Base:400 | ||||
| Darkness powers | ||||
[5.7.10]
| DoM 4) Contact Power | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: None | D: None | ST: None | |
| The Cleric may contact one of the Powers detailed in the Monstrous Manual and bargain for its aid. The Demon will usually just cast a few Spells through the link (they can only affect the Cleric), although it may appear in person. | ||||
| Base:400 | ||||
| Bargain for aid of a Power. | ||||
[5.7.11]
| DoM 4) Fear | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| Any and all creatures which come within 3 meters of the Cleric must make a Saving Throw or flee from the Cleric's presence (so that the creature can no longer see or be affected by the Cleric). Creatures which are Undead or nocturnal will ignore this Spell. | ||||
| Base:400 | ||||
| 3m Fear | ||||
[5.7.12]
| DoM 4) Pain | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch | D: 60 minutes | ST: Will-6 (to halve effects) | |
| The touch of the Caster causes great pain in the target. If the target fails its initial Saving Throw, the target must make a Saving Throw against Will at -6 to act (even then acting with a -3 penalty to CR and Cast Chance). | ||||
| Base:400 | ||||
| Will at -6 to act, with -3 CR/Cast Chance. | ||||
[5.7.13]
| DoM 4) Weakness | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 10 meters @ | D: 60 minutes | ST: None | |
| Waves of weakness emanate from the Caster. Anyone in the radius of effect when the Spell is first cast and any who enter the radius during the Spell duration must make a Saving Throw or have their Strength drop to 2, leaving them too weak to move | ||||
| Base:400 | ||||
| Saving throw or STR drops to 2. | ||||
[5.7.14]
| DoM 5) Contact Principality | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: 30 meters | D: 60 minutes | ST: Faith | |
| The Cleric may contact one of the Principalities detailed in the Monstrous Manual and bargain for its aid. The Demon will usually just cast a few Spells through the link (they can only affect the Cleric), although it may appear in person. | ||||
| Base:500 | ||||
| Bargain with a Principality | ||||
[5.7.15]
| DoM 5) Drain Strength | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 10 meters | D: 60 minutes | ST: Faith | |
| When this Spell is cast, the target must save or lose 1/3 of its Strength for the duration of the Spell (e.g. a target with a 15 Strength would lose 5 points of Strength, and would operate with a 10 Strength for the duration of the spell. | ||||
| Base:500 | ||||
| Target loses 1/3 STR. | ||||
[5.7.16]
| DoM 6) Contact Dominion | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: 30 meters | D: Special | ST: None | |
| The Cleric may contact one of the Dominions detailed in the Monstrous Manual and bargain for its aid. The Demon will usually just cast a few Spells through the link (they can only affect the Cleric), although it may appear in person. | ||||
| Base:600 | ||||
| Bargain with Dominion | ||||
[5.7.17]
| DoM 7) Contact Throne | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| The Cleric may contact one of the Thrones detailed in the Monstrous Manual and bargain for its aid. The Demon will usually just cast a few Spells through the link, although it may appear in person. | ||||
| Base:700 | ||||
| Bargain with Throne | ||||
[5.7.18]
| DoM 8) Bleed | ||||
| Learning Rate: + ( Constitution )+ ( Intellect )+ ( Faith* 2 )+ ( Will ) | ||||
| CT: 100 pulses | R: 15 meters | D: None | ST: Faith | |
| The target must make a Saving Throw or lose half of his or her total blood points. Two applications of this Spell (with failed Saving Throws) will kill the target. | ||||
| Base:800 | ||||
| Target loses 1/2 of total blood points. | ||||
[5.7.19]
| DoM 8) Contact Cherub | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| The Cleric may contact one of the Cherubim detailed in the Monstrous Manual and bargain for its aid. The Demon will usually just cast a few Spells through the link, although it may appear in person. | ||||
| Base:800 | ||||
| Bargain with Cherub. | ||||
[5.7.20]
| DoM 8) Life Drain | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch | D: 10 seconds | ST: Faith-6 | |
| Once the Caster touches the target, the Witch begins to drain 1/10 of the vitality of the target per second. The target must make a Saving Throw against Faith-6 when the Caster first touches them in order to act. If the target fails to make his or her Saving Throw, they are helpless to act for the remainder of the Spell. The drained blood points will replenish the Witch's blood (up to the normal maximum) and if the target has any Spell Power Points, these will be drained as well, adding to the Caster's total (up to the normal maximum). When the target is totally drained, it dies and the Spell ends. If the Spell is interrupted, by being abated or by someone forcing the Caster away from their target, the Spell ends at whatever stage of draining was attained. | ||||
| Base:800 | ||||
| Absorb blood/SPP from target. | ||||
[5.7.21]
| DoM 9) Contact Seraph | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| The Cleric may contact one of the Seraphim detailed in the Monstrous Manual and bargain for its aid. The Demon will usually just cast a few Spells through the link, although it may appear in person. | ||||
| Base:900 | ||||
| Bargain w/Seraph. | ||||
[5.7.22]
| DoM 10) Slay Living | ||||
| Learning Rate: + ( Constitution* 2 )+ ( Intellect )+ ( Faith )+ ( Will ) | ||||
| CT: 100 pulses | R: 50 kilometer | D: Permanent | ST: Faith | |
| With this Spell the Cleric may slay any living creature by touching them. If he or she has some example of the target's body (i.e. fingernail, hair, etc.) the witch may slay the target from as far as 50 km away. Note that the remote application of this Spell will not work against targets which are Cloaked (Illusions, DoM 8), hidden from Divinatory Magic, or shielded by Elementally Commanded or Enchanted material. | ||||
| Base:1000 | ||||
| Target w/in 50 km, save or die. | ||||
[5.7.23]
Darkness Tree