The QuestFRP Player's Handbook

CLERIC SKILLS

COMMUNICATIONS

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[5.5.1]

DoM 1) Pigeon
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: SpecialD: Special ST: Faith
The Cleric may summon any natural animal in the area, and imbue it with a message (up to 40 words). The animal will then travel to anyone the Cleric designates, and when in contact with the target, will deliver the message directly to the target's mind, reagrdless of language differences. This Spell in no way guarantees that the animal will survive to reach the target.
Base:100
Summon animal,send 40 word message.

Prerequisites: Prayer I [Display prerequisites graphically]

[5.5.2]

DoM 1) Rosetta Stone
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: TouchD: 30 days ST: None
This Spell allows the Cleric to create a complex message on an inanimate object (like a scroll, signpost, rock face, or wall of a building). This message can appear differently to different groups of people (companions see the signpost pointing left to Far Rockaway, while others see it as Riverdale).
Base:100
Differential message on object.

Prerequisites: Pigeon [Display prerequisites graphically]

[5.5.3]

DoM 1) Truth Tell
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 8 hours ST: None
The Cleric will be able to discern if anyone speaking to him or her is telling the truth. This Spell will only indicate intentional falsehoods.
Base:100
Detect intentional lies.

Prerequisites: Prayer I [Display prerequisites graphically]

[5.5.4]

DoM 2) Clairaudience
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 8 hours ST: None
This Spell allows the Cleric to hear distant sounds up to 20m away as if he or she was standing at the focal point of the Spell. It will operate through solid matter, although materials imbued with magic, such as Enchanted items, or matter that has had a DoM 10 Elemental Command Spell cast on it, will block the Spell. The Cleric may increase the range by expending additional SPP; 20 meters for every additional 2 SPP expended
Base:200
Remote hearing, 20m.

Prerequisites: Truth Tell [Display prerequisites graphically]

[5.5.5]

DoM 3) Teaching
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: TouchD: 8 hours ST: None
When the Cleric is instructing a Clerical student, the student will gain 40 experience points per day. The teaching Cleric and the student must be fluent in a common language, and the Cleric and student must be in a quiet setting and remain reasonably undisturbed
Base:300
Teach for 40 experience points/day.

Prerequisites: Truth Tell [Display prerequisites graphically]

[5.5.6]

DoM 4) Clairvoyance
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 8 hours ST: None
This Spell allows the Cleric to see as if he or she were standing at the focal point of the Spell for up to 20m in the direction of concentration. It will operate through solid matter, although materials imbued with magic, such as Enchanted items, or Elemental Commanded material, will block the spell.
Base:400
Remote seeing, 20m.

Prerequisites: Clairaudience [Display prerequisites graphically]

[5.5.7]

DoM 6) Babel
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 60 minutes R: 1 kilometerD: 8 hours ST: Faith
This Spell completely disrupts communications in a radius up to 1 kilometer, except for touch or companions. No two beings will be able to understand each other through speech, signing, telepathy, or writing for the duration of the Spell. They have a 5% chance of being able to read materials written before the Spell was cast.
Base:600
Completely disrupts communications.

Prerequisites: Rosetta Stone [Display prerequisites graphically]

[5.5.8]

DoM 6) Group Mind
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: Touch And/Or CompanionsD: 60 minutes ST: None
This is the Spell of unity and coordination. Any of the Cleric's comrades within 20 meters of him or her may communicate at any time, even during a fight, to consult and plan actions. Advice and suggestions may be freely given without penalty and without the Characters speaking.
Base:600
Party shares thoughts.

Prerequisites: Telepathy [Display prerequisites graphically]

[5.5.9]

DoM 6) Telepathy
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: 30 metersD: 8 hours ST: Faith
This Spell allows the Cleric to read the mind of any sentient. Language differences are no barrier. In all other respects, this Spell acts as the DoM 8 Mage Spell from the Mentalism Spell List.
Base:600
Read the mind of any sentient.

Prerequisites: Clairvoyance [Display prerequisites graphically]

[5.5.10]

DoM 6) Tongues
Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 )
CT: 100 pulses R: SelfD: 30 days ST: None
The Cleric can use and understand all languages, whether spoken or written.
Base:600
Use and understand all languages.

Prerequisites: Telepathy, Babel [Display prerequisites graphically]

[5.5.11]


Communications Tree
Communications Tree: displays prerequisite relationships.