[5.5.1]
| DoM 1) Pigeon | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Special | D: Special | ST: Faith | |
| The Cleric may summon any natural animal in the area, and imbue it with a message (up to 40 words). The animal will then travel to anyone the Cleric designates, and when in contact with the target, will deliver the message directly to the target's mind, reagrdless of language differences. This Spell in no way guarantees that the animal will survive to reach the target. | ||||
| Base:100 | ||||
| Summon animal,send 40 word message. | ||||
[5.5.2]
| DoM 1) Rosetta Stone | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Touch | D: 30 days | ST: None | |
| This Spell allows the Cleric to create a complex message on an inanimate object (like a scroll, signpost, rock face, or wall of a building). This message can appear differently to different groups of people (companions see the signpost pointing left to Far Rockaway, while others see it as Riverdale). | ||||
| Base:100 | ||||
| Differential message on object. | ||||
[5.5.3]
| DoM 1) Truth Tell | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 8 hours | ST: None | |
| The Cleric will be able to discern if anyone speaking to him or her is telling the truth. This Spell will only indicate intentional falsehoods. | ||||
| Base:100 | ||||
| Detect intentional lies. | ||||
[5.5.4]
| DoM 2) Clairaudience | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 8 hours | ST: None | |
| This Spell allows the Cleric to hear distant sounds up to 20m away as if he or she was standing at the focal point of the Spell. It will operate through solid matter, although materials imbued with magic, such as Enchanted items, or matter that has had a DoM 10 Elemental Command Spell cast on it, will block the Spell. The Cleric may increase the range by expending additional SPP; 20 meters for every additional 2 SPP expended | ||||
| Base:200 | ||||
| Remote hearing, 20m. | ||||
[5.5.5]
| DoM 3) Teaching | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Touch | D: 8 hours | ST: None | |
| When the Cleric is instructing a Clerical student, the student will gain 40 experience points per day. The teaching Cleric and the student must be fluent in a common language, and the Cleric and student must be in a quiet setting and remain reasonably undisturbed | ||||
| Base:300 | ||||
| Teach for 40 experience points/day. | ||||
[5.5.6]
| DoM 4) Clairvoyance | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 8 hours | ST: None | |
| This Spell allows the Cleric to see as if he or she were standing at the focal point of the Spell for up to 20m in the direction of concentration. It will operate through solid matter, although materials imbued with magic, such as Enchanted items, or Elemental Commanded material, will block the spell. | ||||
| Base:400 | ||||
| Remote seeing, 20m. | ||||
[5.5.7]
| DoM 6) Babel | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 60 minutes | R: 1 kilometer | D: 8 hours | ST: Faith | |
| This Spell completely disrupts communications in a radius up to 1 kilometer, except for touch or companions. No two beings will be able to understand each other through speech, signing, telepathy, or writing for the duration of the Spell. They have a 5% chance of being able to read materials written before the Spell was cast. | ||||
| Base:600 | ||||
| Completely disrupts communications. | ||||
[5.5.8]
| DoM 6) Group Mind | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Touch And/Or Companions | D: 60 minutes | ST: None | |
| This is the Spell of unity and coordination. Any of the Cleric's comrades within 20 meters of him or her may communicate at any time, even during a fight, to consult and plan actions. Advice and suggestions may be freely given without penalty and without the Characters speaking. | ||||
| Base:600 | ||||
| Party shares thoughts. | ||||
[5.5.9]
| DoM 6) Telepathy | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: 30 meters | D: 8 hours | ST: Faith | |
| This Spell allows the Cleric to read the mind of any sentient. Language differences are no barrier. In all other respects, this Spell acts as the DoM 8 Mage Spell from the Mentalism Spell List. | ||||
| Base:600 | ||||
| Read the mind of any sentient. | ||||
[5.5.10]
| DoM 6) Tongues | ||||
| Learning Rate: + ( Dexterity )+ ( Agility )+ ( Intellect )+ ( Faith* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 30 days | ST: None | |
| The Cleric can use and understand all languages, whether spoken or written. | ||||
| Base:600 | ||||
| Use and understand all languages. | ||||
[5.5.11]
Communications Tree