[7.8.1]
[7.8.1.5]
Requires:
Requires:
[7.8.2]
[7.8.4]
| DoM 1 ) Physical Improvement | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of a magical item which is meant to improve CR, DR, PR, damage, damage absorption, durability, Strength, Dexterity, Agility or Constitution by 1. Other effects may include reducing the cost of casting spells by 10%, increasing Summoning Skill Rolls by 10%, or increasing Cast Chance by 10%. | ||||
| Short Description | ||||
| +1 Physical Attributes; 10% Spell Casting Aids | ||||
| Base:100 | Powerword:600 | Runic:N/A | Internal:100 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.5]
| DoM 1 ) Rechargeable Light Sphere | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of an item (usually a small stone sphere) that will generate a light fueled by spell power points. The item is charged by touching it and concentrating for 10 seconds. At that point, as many SPP as the person wishes may be transferred into the item. As virtually everyone has at least a few spell points, most people can charge these lights. Each SPP actively willed into the sphere will cause it to glow with the light of a 100 watt lightbulb for 1 hour. The item may be turned on and off by concentrating for 10 seconds and then willing the item on or off. | ||||
| Short Description | ||||
| Create rechargeable light source. | ||||
| Base:100 | Powerword:600 | Runic:N/A | Internal:100 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.6]
| DoM 2 ) Mental Improvement | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of a magical item which is meant to improve Intellect, Magic Talent, Faith or Will by 1. | ||||
| Short Description | ||||
| +1 Mental Statistic | ||||
| Base:200 | Powerword:1200 | Runic:N/A | Internal:200 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.7]
| DoM 2 ) Spell Effect Improvement | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of a magic item meant to improve the effect of any one spell by +1 or +10%. For example, the mage wishes to improve the Earth spell Juggernaut which does 5d10 of damage. The use of this Spell to construct an Enhancement item would increase the roll on each of the damage dice by one, effectively giving the Juggernaut Spell +5 damage. Or the Spell could be used to construct an item which would add +1 damage absorbtion to a shield spell, or increase the range or duration of a Spell by 10%. | ||||
| Short Description | ||||
| +1 Spell Effect | ||||
| Base:200 | Powerword:1200 | Runic:N/A | Internal:200 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.8]
| DoM 3 ) Focus | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of a magic item which will extend the mage's casting reach. Spells that normally require touch (Weapons Energize, Empathy, etc) can be cast thru the mage's focus, as if her hand were making the contact. A mage's staff is a very common choice for a focus, because of its 2 meter length. However, any inanimate object or living creatures may be made into a focus. In addition, the Focus will increase the Mage's SPP by 10%. | ||||
| Short Description | ||||
| Item to extend reach | ||||
| Base:300 | Powerword:1800 | Runic:N/A | Internal:300 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.9]
| DoM 5 ) Storage Gem | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of a magic gem which will store mgae or clerical SPP. The gem must be a precious, flawless stone, and the completed gem will hold 10 SPP per carat weight of the gem. Anyone with mage or clerical SPP may charge the gem by actively willing some of their SPP into the gem after concentrating on the gem for 10 seconds. The mage uses the charged gem by consciously choosing to use the SPP in the gem rather than their own natural reservoir. The gem must be in contact with some part of the mage's skin. | ||||
| Short Description | ||||
| Item to store SPP | ||||
| Base:500 | Powerword:3000 | Runic:N/A | Internal:500 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.10]
| DoM 6 ) Re-open Enchanted Item | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| With this spell the mage may re-open a previously completed enchanted item in order to add additional enchantments. There is a chance that the existing enchantment will be destroyed by this re-opening process. The chance of success is the mages cast chance - 60 (from the DoM of this spell) - 10 times the DoM of the enchantment being opened. A fumble result destroys the existing enchantment. | ||||
| Short Description | ||||
| Re-Opens enchanted item | ||||
| Base:600 | Powerword:3600 | Runic:N/A | Internal:600 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.11]
| DoM 8 ) Token of Power | ||||
| Learning Rate:+ ( Constitution )+ ( Intellect* 2 )+ ( Magic talent )+ ( Will ) | ||||
| CT: 5 minutes | R: Touch | D: None | ST: None | Fatigue: 0 |
| Long Description | ||||
| This Spell is specifically meant for the construction of permanent magic items. With this Spell the mage may contribute to the construction of a small amulet, a Token of Power, which will allow the holder to regain 1 SPP every minute. The SPP can be either Mage or Clerical. The Token will function as long as the user has it on his or her person, and only one Token will operate per person. | ||||
| Short Description | ||||
| Make Token of Power | ||||
| Base:800 | Powerword:4800 | Runic:N/A | Internal:800 | |
| Glyph:N/A | Potion:N/A | Enchantments:N/A | Glyph Enchantments:N/A | |
[7.8.12]
Enchantments Tree