The QuestFRP Player's Handbook

MAGE SKILLS

ENHANCEMENT

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[7.9.1]

DoM 1 ) Jump
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 10 pulsesR: SelfD: 5 minutesST: NoneFatigue: 1
Long Description
This spell enhances the Mage's natural jumping ability. It will add an additional 5 meters to the Mage's running long jump, 3 meters to their vertical leap and 2 meters to their standing long jump.
Short Description
Target jumps much further.
Base:100Powerword:50Runic:100Internal:100
Glyph:100Potion:100Enchantments:100Glyph Enchantments:100
Prerequisites: Enhanced Physical Ability [Display prerequisites graphically]

[7.9.2]

DoM 1 ) Simple Self-Healing
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 10 pulsesR: SelfD: NoneST: NoneFatigue: 1
Long Description
The Mage may heal 2d6 worth of normal damage as per Simple Healing of the Clerical Healing Spell List. The Spell will only effect the Caster.
Short Description
2d6 healing
Base:100Powerword:50Runic:100Internal:100
Glyph:100Potion:100Enchantments:100Glyph Enchantments:100
Prerequisites: Mystic Theory I [Display prerequisites graphically]

[7.9.3]

DoM 2 ) Enhanced Perceptions
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 50 pulsesR: SelfD: 30 minutesST: NoneFatigue: 2
Long Description
With this Spell the Mage's senses of smell, hearing, visual acuity and night sight are enhanced to be the equal of the bloodhound, red deer, eagle and cat, respectively. Note that sensory attacks will have a much greater impact upon the Mage. This Spell does not necessarily impart any knowledge on the use of these increased senses.
Short Description
Senses of bloodhound, red deer, eagle and cat.
Base:200Powerword:200Runic:200Internal:200
Glyph:200Potion:200Enchantments:200Glyph Enchantments:200
Prerequisites: Mystic Theory I [Display prerequisites graphically]

[7.9.4]

DoM 2 ) Feature Alteration
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 1 minuteR: SelfD: NoneST: NoneFatigue: 2
Long Description
This Spell allows the Mage to change his or her facial features and skin color/texture permanently. No change may be out of the species range of the caster. Note that to return his or her face to its original form the Mage must cast the Spell again to reverse the change.
Short Description
Mage may change face and skin color.
Base:200Powerword:800Runic:200Internal:200
Glyph:200Potion:200Enchantments:200Glyph Enchantments:200
Prerequisites: Enhanced Perceptions [Display prerequisites graphically]

[7.9.4]

DoM 4 ) Universal Antidote
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: TouchD: 1 hourST: NoneFatigue: 4
Long Description
When cast, this Spell will neutralize any toxins or poisons in or on the target. It will not heal any existing damage done by the toxin, but will prevent any additional damage. In addition, it will protect the target from the affects of toxins and poisons for 1 hour. This spell is species specific (human only, dwarf only, etc.). Additional versions of the Spell may be learned for other species.
Short Description
Neutralize and protect against poisons.
Base:400Powerword:600Runic:400Internal:400
Glyph:400Potion:400Enchantments:400Glyph Enchantments:400
Prerequisites: Greater Healing [Display prerequisites graphically]

[7.9.5]

DoM 2 ) Gills
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 50 pulsesR: SelfD: 1 hourST: NoneFatigue: 2
Long Description
Provides the Mage with gills and webbed hands and feet. The Mage may breathe under water like a fish or amphibian. No protection is given against toxins or poisons in the water.
Short Description
Mage grows gills, may breathe under water.
Base:200Powerword:300Runic:200Internal:200
Glyph:200Potion:200Enchantments:200Glyph Enchantments:200
Prerequisites: Enhanced Physical Ability [Display prerequisites graphically]

[7.9.6]

DoM 2 ) Spider Climb
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 50 pulsesR: SelfD: 1 hourST: NoneFatigue: 2
Long Description
Produces a magical aura surrounding the Mage's hands and feet that allow the Mage to adhere to surface or objects at will. The Mage is -3 to drop weapon rolls.
Short Description
Mage's hands and feet adhere to surface or objects.
Base:200Powerword:300Runic:200Internal:200
Glyph:200Potion:200Enchantments:200Glyph Enchantments:200
Prerequisites: Enhanced Physical Ability [Display prerequisites graphically]

[7.9.7]

DoM 3 ) Casting Endurance
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 50 pulsesR: SelfD: 30 minutesST: NoneFatigue: 3
Long Description
Halves spell fatigue points, prior to other modifications, for the duration of the spell.
Short Description
Halves spell fatigue points.
Base:300Powerword:300Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Enhanced Physical Ability [Display prerequisites graphically]

[7.9.7]

DoM 3 ) Cat Nap
Learning Rate:+ ( Magic talent* 4 )+ ( Will )
CT: 100 pulsesR: SelfD: 30 minutesST: NoneFatigue: 3
Long Description
Upon casting this spell, the Mage will immediately fall into a deep sleep that lasts 30 minutes. This sleep gives a mage all the benefits of a normal 8 hours sleep. The Mage cannot be awakened during this nap, except by abating the spell.
Short Description
Sleep 8 hours in 30 minutes.
Base:300Powerword:450Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Enhanced Mental Ability [Display prerequisites graphically]

[7.9.8]

DoM 3 ) Enhanced Mental Ability
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 1 minuteR: SelfD: 30 minutesST: NoneFatigue: 3
Long Description
Mage may add +3 to Intellect, Magic Talent, Faith or Will. This spell may be cast multiple times, but each Stastics may be enhanced only once.
Short Description
+3 to a mental statistic.
Base:300Powerword:1200Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Enhanced Perceptions [Display prerequisites graphically]

[7.9.9]

DoM 3 ) Enhanced Physical Ability
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 1 minuteR: SelfD: 30 minutesST: NoneFatigue: 3
Long Description
The Mage may add +2 to any single physical statistic (Strength, Dexterity, Agility, or Constitution). This spell may be cast multiple times, but only once for each statistic.
Short Description
+2 to any single physical statistic
Base:300Powerword:1200Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Enhanced Perceptions [Display prerequisites graphically]

[7.9.10]

DoM 3 ) Reduce/Enlarge
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: SelfD: 1 hourST: NoneFatigue: 3
Long Description
The Mage may reduce his or her body mass by 10% per DoM of Spellcasting, or enlarge his or her body mass by 25% per DoM of Spellcasting
Short Description
Increase or decrease body mass.
Base:300Powerword:450Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Enhanced Physical Ability [Display prerequisites graphically]

[7.9.11]

DoM 4 ) Body Alter
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: SelfD: 2 hoursST: NoneFatigue: 4
Long Description
This Spell resembles Feature Alteration, but affects the whole body so that it may conform to any humanoid norm. If the Mage so elects, this Spell will heal 2d6+2 worth of blood points, bodily damage or reduce the toxicity of any poisons affecting the Mage by 2d6+2 instead of changing the Mage's body.
Short Description
Change body shape or heal.
Base:400Powerword:600Runic:400Internal:400
Glyph:400Potion:400Enchantments:400Glyph Enchantments:400
Prerequisites: Feature Alteration [Display prerequisites graphically]

[7.9.12]

DoM 4 ) Greater Healing
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: SelfD: NoneST: NoneFatigue: 4
Long Description
This spell may heal 4d6+8 of normal damage on the Mage's body. Bleeding wounds are clotted, using 2 points of healing per point of bleeding. Toxins and poisons are reduced on a one for one basis. A single application of the spell will heal any one fracture or sprain on the Mage's person.
Short Description
Clot and heal 4d6+8, poisons, fractures.
Base:400Powerword:600Runic:400Internal:400
Glyph:400Potion:400Enchantments:400Glyph Enchantments:400
Prerequisites: Simple Self-Healing [Display prerequisites graphically]

[7.9.13]

DoM 4 ) Integrity
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 1 minuteR: SelfD: 1 hourST: NoneFatigue: 4
Long Description
This Spell will allow the Mage to resist any involuntary change in bodily status, including unconsciousness, forced sleep, or transformation. The Mage will add +3 to all Saving Throws involved. It will halve the time spent stunned (round down, 1/2=0). The Spell will also reduce blood loss from any wounds at the rate of -1 blood loss every 30 seconds.
Short Description
Halve stun time, slow bleeding.
Base:400Powerword:1600Runic:400Internal:400
Glyph:400Potion:400Enchantments:400Glyph Enchantments:400
Prerequisites: Simple Self-Healing, Casting Endurance [Display prerequisites graphically]

[7.9.14]

DoM 6 ) Carapace
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: SelfD: 1 hourST: NoneFatigue: 6
Long Description
Changes the Mage's skin into hard chitinous armor, giving an additional 8 points of physical armor protection, with no agility penalties. Normal armor may be worn as well.
Short Description
Skin becomes 8 point armor.
Base:600Powerword:900Runic:600Internal:600
Glyph:600Potion:600Enchantments:600Glyph Enchantments:600
Prerequisites: Body Alter [Display prerequisites graphically]

[7.9.15]

DoM 6 ) Mimic
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: TouchD: 1 hourST: Magic TalentFatigue: 6
Long Description
When the Mage casts this Spell and touches a humanoid, upon the failure of a Magic Talent Saving Throw, the Mage will become an exact duplicate of the individual touched, including speech patterns and physical mannerisms. The target is rendered unconscious for the duration of the Spell. If the Mage should change his or her form prior to the Spell's expiration, the Spell is broken and the target will regain consciousness.
Short Description
Duplicate an individual touched.
Base:600Powerword:900Runic:600Internal:600
Glyph:600Potion:600Enchantments:600Glyph Enchantments:600
Prerequisites: Body Alter [Display prerequisites graphically]

[7.9.16]

DoM 6 ) Skill Enhancement
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: TouchD: 10 minutesST: NoneFatigue: 6
Long Description
This Spell will increase the recipient's CR,DR, and PR by +3.
Short Description
+3 CR,DR, and PR.
Base:600Powerword:900Runic:600Internal:600
Glyph:600Potion:600Enchantments:600Glyph Enchantments:600
Prerequisites: Enhanced Physical Ability [Display prerequisites graphically]

[7.9.17]

DoM 8 ) Polymorph
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 1 minuteR: SelfD: Until DispelledST: (Will)Fatigue: 8
Long Description
With this Spell, the Mage may assume the form and non-magical powers of any animal that is not more than four times or less than one-quarter the weight of the Mage. The Mage does not gain any of the supernatural abilities of the various were creatures. The Mage will stay in animal shape until he or she voluntarily breaks the Spell by making a Will Saving Throw. No recasting is needed to break the Spell, but the Mage suffers a -1 penalty to the Saving Throw for every day beyond the first he or she stays in animal shape.
Short Description
Assume an animal shape.
Base:800Powerword:3200Runic:800Internal:800
Glyph:800Potion:800Enchantments:800Glyph Enchantments:800
Prerequisites: Body Alter, Reduce/Enlarge [Display prerequisites graphically]

[7.9.18]

DoM 10 ) Restore
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 5 minutesR: SelfD: NoneST: NoneFatigue: 10
Long Description
This powerful Spell allows the Mage to restore him- or herself to complete health, healing all wounds, fractures, mangled limbs, diseases, etc. Limbs that have been amputated will begin to regrow, becoming functional in about a week. Regular maintenance with this Spell will retard the aging process.
Short Description
Achieve perfect physical health..
Base:1000Powerword:6000Runic:1000Internal:1000
Glyph:1000Potion:1000Enchantments:1000Glyph Enchantments:1000
Prerequisites: Integrity, Greater Healing [Display prerequisites graphically]

[7.9.19]

DoM 10 ) Shape Change
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 5 minutesR: SelfD: Until DispelledST: NoneFatigue: 10
Long Description
The Mage becomes the target of the spell in all regards, including innate magical abilities. The spell does not impart any knowledge that the target may have. The Mage will retain all his or her own knowledge and innate abilities. The Mage may Shape Change into any creature or object upon which the Mage has cast the Polymorph Spell.
Short Description
Become another creature in form and abilities.
Base:1000Powerword:6000Runic:1000Internal:1000
Glyph:1000Potion:1000Enchantments:1000Glyph Enchantments:1000
Prerequisites: Mimic, Polymorph [Display prerequisites graphically]

[7.9.20]

DoM 10 ) Supercharge
Learning Rate:+ ( Intellect )+ ( Magic talent )+ ( Will* 3 )
CT: 100 pulsesR: SelfD: 30 minutesST: NoneFatigue: 10
Long Description
Adds +8 to Strength, Dexterity, Constitution and Agility, adds +1 blow, 10 points of natural chitinous armor (see Carapace), and halves the Mage's fatigue costs.
Short Description
+8 physical stats, +1 blow, skin is 10 points armor, and halves fatigue.
Base:1000Powerword:1500Runic:1000Internal:1000
Glyph:1000Potion:1000Enchantments:1000Glyph Enchantments:1000
Prerequisites: Carapace, Casting Endurance, Speed [Display prerequisites graphically]

[7.9.21]


Enhancement Tree
Enhancement Tree: displays prerequisite relationships.