The QuestFRP Player's Handbook

MAGE SKILLS

FIRE

[Display Tree]


[7.10.1]

DoM 1 ) Minor Fire Manipulation
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 10 metersD: 5 minutesST: Agility (usually)Fatigue: 2
Long Description
This Spell allows the Mage to manipulate 0.03 cubic meters of fire. The Mage could make the fire stream about the area. This Spell will generally do 2d6 in damage, with normal armor giving only one half the damage absorption. In addition, the Mage may ignite easily combustible materials. The Saving Throw is based upon the situation, and is usually Agility or Dexterity.
Short Description
Control 0.03 m^3 of fire, 2d6 damage.
Base:100Powerword:100Runic:100Internal:100
Glyph:100Potion:100Enchantments:100Glyph Enchantments:100
Prerequisites: Mystic Theory I [Display prerequisites graphically]

[7.10.2]

DoM 2 ) Fire Shield
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 30 minutesST: NoneFatigue: 2
Long Description
Upon casting this Spell, the Mage is coated with a shimmering 'body suit' of fire. The Mage adds +1 to his or her DR against all types of attacks, and anyone striking the Mage in melee with a weapon less than a meter in length (the length of a broadsword), will take a d8 worth of damage to the limb used in the attack. The Mage also halves all fire, and water-based damage.
Short Description
Fire armor, +1 DR, causes d8 damage to attackers.
Base:200Powerword:300Runic:200Internal:200
Glyph:200Potion:200Enchantments:200Glyph Enchantments:200
Prerequisites: Minor Fire Manipulation, Bindings, Pocket [Display prerequisites graphically]

[7.10.3]

DoM 1 ) Fire Weapon
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: TouchD: 5 minutesST: NoneFatigue: 4
Long Description
Encases a portion of a weapon, such as the blade of a sword, or another object with a flickering coat of flame. The weapon does an additional 2 points of fire damage.
Short Description
Weapon causes 2 pts damage.
Base:100Powerword:100Runic:100Internal:100
Glyph:100Potion:100Enchantments:100Glyph Enchantments:100
Prerequisites: Minor Fire Manipulation [Display prerequisites graphically]

[7.10.4]

DoM 2 ) Spark
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 30 metersD: NoneST: NoneFatigue: 4
Long Description
A small burst of flame leaps from the Mage's finger to strike a target, doing a 2d6 of fire damage, with normal armor giving only one-half normal protection. The Mage must roll to target the Spell.
Short Description
2d6 of fire damage.
Base:200Powerword:200Runic:200Internal:200
Glyph:200Potion:N/AEnchantments:200Glyph Enchantments:200
Prerequisites: Minor Fire Manipulation [Display prerequisites graphically]

[7.10.5]

DoM 3 ) Fire Bolt
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 30 metersD: NoneST: NoneFatigue: 6
Long Description
A bolt of fire streams from the Mage's fingertips. He or she must roll to hit the target with a +2 CR bonus. The bolt does 3d6 worth of damage, with non-magical armor's values being halved.
Short Description
3d6 worth of fire damage.
Base:300Powerword:300Runic:300Internal:300
Glyph:300Potion:N/AEnchantments:300Glyph Enchantments:300
Prerequisites: Spark [Display prerequisites graphically]

[7.10.6]

DoM 3 ) Layered Fire Shield
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 30 minutesST: NoneFatigue: 3
Long Description
Casts a fire shield that may be used simultaneously with other layered elemental shields
Short Description
Fire shield that layers.
Base:300Powerword:450Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Fire Shield [Display prerequisites graphically]

[7.10.7]

DoM 3 ) Major Fire Manipulation
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 30 metersD: 5 minutesST: Agility (usually)Fatigue: 6
Long Description
The Mage can control 0.3 cubic meters of fire per Blow granted by Spell Blows. This Spell will do a 3d6, halving non-magical armor, given a normal fire source.
Short Description
3d6 fire damage.
Base:300Powerword:300Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Minor Fire Manipulation [Display prerequisites graphically]

[7.10.8]

DoM 5 ) Wall of Fire
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: 10 metersD: 5 minutesST: NoneFatigue: 10
Long Description
Creates a wall of flame, up to 20 meters in length and 5 meters high. All creatures attempting to pass through the wall will take 3d6 of damage to each body part, one-half normal armor protection. Provides +2 DR versus missile attacks passing through the wall.
Short Description
Wall of Fire, 3d6 to any body part passing thru.
Base:500Powerword:750Runic:500Internal:500
Glyph:500Potion:500Enchantments:500Glyph Enchantments:500
Prerequisites: Fire Shield [Display prerequisites graphically]

[7.10.9]

DoM 6 ) Canopy of Fire
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: 10 meters @D: 5 minutesST: NoneFatigue: 12
Long Description
A hemisphere of fire that moves with the Mage, at up to a walking pace, up to 10 meters in radius, is formed above the Mage and his or her party. Wooden missile weapons will be incinerated and creatures attempting to pass through the shield will take 5d6 of fire damage, one-half normal armor, to each body part. Provides +5 DR versus missile attacks passing through the wall. All heat and flame is directed outward from the shield.
Short Description
Fire hemisphere, doing 5d6 to any body part passing thru.
Base:600Powerword:900Runic:600Internal:600
Glyph:600Potion:600Enchantments:600Glyph Enchantments:600
Prerequisites: Movable Wall of Fire [Display prerequisites graphically]

[7.10.10]

DoM 6 ) Incinerate
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 100 metersD: NoneST: NoneFatigue: 12
Long Description
A bolt of fire springs from the Mage's fingertips. He or she must roll to hit the target with a +3 CR bonus. The bolt does a 4d10 worth of damage, against which non-magical armor stops only half its normal value.
Short Description
4d10 fire damage.
Base:600Powerword:600Runic:600Internal:600
Glyph:600Potion:N/AEnchantments:600Glyph Enchantments:600
Prerequisites: Fire Bolt [Display prerequisites graphically]

[7.10.11]

DoM 7 ) Greater Fire Manipulation
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 100 metersD: 5 minutesST: Agility (usually)Fatigue: 14
Long Description
The Mage may affect fire as in Major Fire Manipulation but he or she affects 3 cubic meters per Blow and the fire affected will remain in the shape chosen by the Mage as long as the Mage maintains concentration on it, so that a wall of fire, for example, can be formed to shield the party. When used as an attack, an 8d6 would be done to a random part of the target's body as he or she is engulfed in flame (as determined on the +5 column of the Melee/Missile table).
Short Description
Control 3m^3 of fire.
Base:700Powerword:700Runic:700Internal:700
Glyph:700Potion:700Enchantments:700Glyph Enchantments:700
Prerequisites: Major Fire Manipulation [Display prerequisites graphically]

[7.10.12]

DoM 7 ) Movable Wall of Fire
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: 10 metersD: 5 minutesST: NoneFatigue: 14
Long Description
Creates a moving wall of flame that moves with the Mage, at up to a walking pace. Wooden missile weapons will be incinerated and creatures attempting to pass through the shield will take 5d6 of fire damage, one-half normal armor, to each body part. Provides +5 DR versus missile attacks passing through the wall. All heat and flame is directed outward from the wall.
Short Description
Wall moves with mage. +5DR, 5d6 damage to any body part passing thru.
Base:700Powerword:1050Runic:700Internal:700
Glyph:700Potion:700Enchantments:700Glyph Enchantments:700
Prerequisites: Major Fire Manipulation, Wall of Fire [Display prerequisites graphically]

[7.10.13]

DoM 8 ) Resist Fire
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 1 hourST: NoneFatigue: 8
Long Description
Upon casting this Spell, the Mage becomes immune to all fire effects, including blast effects. The Mage may only protect him or herself, and the Mage may only benefit from one Resist Element Spell at any one time.
Short Description
Mage is immune to all fire effects.
Base:800Powerword:1200Runic:800Internal:800
Glyph:800Potion:800Enchantments:800Glyph Enchantments:800
Prerequisites: Major Fire Manipulation, Layered Fire Shield [Display prerequisites graphically]

[7.10.14]

DoM 9 ) Fireball
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 100 metersD: NoneST: NoneFatigue: 18
Long Description
A ball of flame streaks from the Mage's palm, towards the intended target. The fireball does 1d6 of damage, one-half normal armor, per DoM of Spellcasting of the Mage, over a 10-meter diameter area.
Short Description
d6 per DoM of SpellCasting.
Base:900Powerword:900Runic:900Internal:900
Glyph:900Potion:N/AEnchantments:900Glyph Enchantments:900
Prerequisites: Incinerate [Display prerequisites graphically]

[7.10.15]

DoM 10 ) Delayed Fireball
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 100 metersD: -0.3 secondsST: NoneFatigue: 20
Long Description
Same as the Fireball Spell, but the explosion of flame at the target may be delayed by up to 30 seconds.
Short Description
Fireball with delay.
Base:1000Powerword:1000Runic:1000Internal:1000
Glyph:1000Potion:N/AEnchantments:1000Glyph Enchantments:1000
Prerequisites: Fireball [Display prerequisites graphically]

[7.10.16]

DoM 12 ) Fire Command
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 100 metersD: Until DispelledST: Agility (usually)Fatigue: 24
Long Description
The Mage may affect fire as in Greater Fire Manipulation (DoM 7) but he or she affects 3 cubic meters per Blow and the fire affected will remain in the shape chosen by the Mage until dispelled or reworked. This Spell will allow the Mage to make permanent firestorms, castles on clouds, and other such staples of the fantastic. In addition, the Mage may cast this Spell upon him or herself and gain the effects of a permanent Minor Fire Manipulation, at will, with no expenditure of SPP.
Short Description
Manipulate 3 m^3.
Base:1200Powerword:1200Runic:1200Internal:1200
Glyph:1200Potion:1200Enchantments:1200Glyph Enchantments:1200
Prerequisites: Great Pattern, Greater Fire Manipulation [Display prerequisites graphically]

[7.10.17]

DoM 12 ) Firestorm
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 1 minuteR: SpecialD: 30 minutesST: NoneFatigue: 24
Long Description
The Mage causes a rain of fire to fall around him or her. Every unprotected creature in the radius of effect takes 2d6 of fire damage every 15 seconds and 1d6 of heat damage as well (the heat damage is not stopped by armor). All combustible materials in the radius of effect will ignite. Every minute of exposure a Will Save is required to maintain consciousness. Up to a 10 meter area around the mage may remain unaffected. The radius of effect is 50 meters per DoM of Spellcasting.
Short Description
d6 fire damage every 15 seconds.
Base:1200Powerword:7200Runic:1200Internal:1200
Glyph:1200Potion:N/AEnchantments:1200Glyph Enchantments:1200
Prerequisites: Fireball [Display prerequisites graphically]

[7.10.18]


Fire Tree
Fire Tree: displays prerequisite relationships.