[7.10.1]
| DoM 1 ) Minor Fire Manipulation | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 10 meters | D: 5 minutes | ST: Agility (usually) | Fatigue: 2 |
| Long Description | ||||
| This Spell allows the Mage to manipulate 0.03 cubic meters of fire. The Mage could make the fire stream about the area. This Spell will generally do 2d6 in damage, with normal armor giving only one half the damage absorption. In addition, the Mage may ignite easily combustible materials. The Saving Throw is based upon the situation, and is usually Agility or Dexterity. | ||||
| Short Description | ||||
| Control 0.03 m^3 of fire, 2d6 damage. | ||||
| Base:100 | Powerword:100 | Runic:100 | Internal:100 | |
| Glyph:100 | Potion:100 | Enchantments:100 | Glyph Enchantments:100 | |
[7.10.2]
| DoM 2 ) Fire Shield | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 30 minutes | ST: None | Fatigue: 2 |
| Long Description | ||||
| Upon casting this Spell, the Mage is coated with a shimmering 'body suit' of fire. The Mage adds +1 to his or her DR against all types of attacks, and anyone striking the Mage in melee with a weapon less than a meter in length (the length of a broadsword), will take a d8 worth of damage to the limb used in the attack. The Mage also halves all fire, and water-based damage. | ||||
| Short Description | ||||
| Fire armor, +1 DR, causes d8 damage to attackers. | ||||
| Base:200 | Powerword:300 | Runic:200 | Internal:200 | |
| Glyph:200 | Potion:200 | Enchantments:200 | Glyph Enchantments:200 | |
[7.10.3]
| DoM 1 ) Fire Weapon | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: Touch | D: 5 minutes | ST: None | Fatigue: 4 |
| Long Description | ||||
| Encases a portion of a weapon, such as the blade of a sword, or another object with a flickering coat of flame. The weapon does an additional 2 points of fire damage. | ||||
| Short Description | ||||
| Weapon causes 2 pts damage. | ||||
| Base:100 | Powerword:100 | Runic:100 | Internal:100 | |
| Glyph:100 | Potion:100 | Enchantments:100 | Glyph Enchantments:100 | |
[7.10.4]
| DoM 2 ) Spark | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 30 meters | D: None | ST: None | Fatigue: 4 |
| Long Description | ||||
| A small burst of flame leaps from the Mage's finger to strike a target, doing a 2d6 of fire damage, with normal armor giving only one-half normal protection. The Mage must roll to target the Spell. | ||||
| Short Description | ||||
| 2d6 of fire damage. | ||||
| Base:200 | Powerword:200 | Runic:200 | Internal:200 | |
| Glyph:200 | Potion:N/A | Enchantments:200 | Glyph Enchantments:200 | |
[7.10.5]
| DoM 3 ) Fire Bolt | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 30 meters | D: None | ST: None | Fatigue: 6 |
| Long Description | ||||
| A bolt of fire streams from the Mage's fingertips. He or she must roll to hit the target with a +2 CR bonus. The bolt does 3d6 worth of damage, with non-magical armor's values being halved. | ||||
| Short Description | ||||
| 3d6 worth of fire damage. | ||||
| Base:300 | Powerword:300 | Runic:300 | Internal:300 | |
| Glyph:300 | Potion:N/A | Enchantments:300 | Glyph Enchantments:300 | |
[7.10.6]
| DoM 3 ) Layered Fire Shield | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 30 minutes | ST: None | Fatigue: 3 |
| Long Description | ||||
| Casts a fire shield that may be used simultaneously with other layered elemental shields | ||||
| Short Description | ||||
| Fire shield that layers. | ||||
| Base:300 | Powerword:450 | Runic:300 | Internal:300 | |
| Glyph:300 | Potion:300 | Enchantments:300 | Glyph Enchantments:300 | |
[7.10.7]
| DoM 3 ) Major Fire Manipulation | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 30 meters | D: 5 minutes | ST: Agility (usually) | Fatigue: 6 |
| Long Description | ||||
| The Mage can control 0.3 cubic meters of fire per Blow granted by Spell Blows. This Spell will do a 3d6, halving non-magical armor, given a normal fire source. | ||||
| Short Description | ||||
| 3d6 fire damage. | ||||
| Base:300 | Powerword:300 | Runic:300 | Internal:300 | |
| Glyph:300 | Potion:300 | Enchantments:300 | Glyph Enchantments:300 | |
[7.10.8]
| DoM 5 ) Wall of Fire | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: 10 meters | D: 5 minutes | ST: None | Fatigue: 10 |
| Long Description | ||||
| Creates a wall of flame, up to 20 meters in length and 5 meters high. All creatures attempting to pass through the wall will take 3d6 of damage to each body part, one-half normal armor protection. Provides +2 DR versus missile attacks passing through the wall. | ||||
| Short Description | ||||
| Wall of Fire, 3d6 to any body part passing thru. | ||||
| Base:500 | Powerword:750 | Runic:500 | Internal:500 | |
| Glyph:500 | Potion:500 | Enchantments:500 | Glyph Enchantments:500 | |
[7.10.9]
| DoM 6 ) Canopy of Fire | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: 10 meters @ | D: 5 minutes | ST: None | Fatigue: 12 |
| Long Description | ||||
| A hemisphere of fire that moves with the Mage, at up to a walking pace, up to 10 meters in radius, is formed above the Mage and his or her party. Wooden missile weapons will be incinerated and creatures attempting to pass through the shield will take 5d6 of fire damage, one-half normal armor, to each body part. Provides +5 DR versus missile attacks passing through the wall. All heat and flame is directed outward from the shield. | ||||
| Short Description | ||||
| Fire hemisphere, doing 5d6 to any body part passing thru. | ||||
| Base:600 | Powerword:900 | Runic:600 | Internal:600 | |
| Glyph:600 | Potion:600 | Enchantments:600 | Glyph Enchantments:600 | |
[7.10.10]
| DoM 6 ) Incinerate | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 100 meters | D: None | ST: None | Fatigue: 12 |
| Long Description | ||||
| A bolt of fire springs from the Mage's fingertips. He or she must roll to hit the target with a +3 CR bonus. The bolt does a 4d10 worth of damage, against which non-magical armor stops only half its normal value. | ||||
| Short Description | ||||
| 4d10 fire damage. | ||||
| Base:600 | Powerword:600 | Runic:600 | Internal:600 | |
| Glyph:600 | Potion:N/A | Enchantments:600 | Glyph Enchantments:600 | |
[7.10.11]
| DoM 7 ) Greater Fire Manipulation | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 100 meters | D: 5 minutes | ST: Agility (usually) | Fatigue: 14 |
| Long Description | ||||
| The Mage may affect fire as in Major Fire Manipulation but he or she affects 3 cubic meters per Blow and the fire affected will remain in the shape chosen by the Mage as long as the Mage maintains concentration on it, so that a wall of fire, for example, can be formed to shield the party. When used as an attack, an 8d6 would be done to a random part of the target's body as he or she is engulfed in flame (as determined on the +5 column of the Melee/Missile table). | ||||
| Short Description | ||||
| Control 3m^3 of fire. | ||||
| Base:700 | Powerword:700 | Runic:700 | Internal:700 | |
| Glyph:700 | Potion:700 | Enchantments:700 | Glyph Enchantments:700 | |
[7.10.12]
| DoM 7 ) Movable Wall of Fire | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: 10 meters | D: 5 minutes | ST: None | Fatigue: 14 |
| Long Description | ||||
| Creates a moving wall of flame that moves with the Mage, at up to a walking pace. Wooden missile weapons will be incinerated and creatures attempting to pass through the shield will take 5d6 of fire damage, one-half normal armor, to each body part. Provides +5 DR versus missile attacks passing through the wall. All heat and flame is directed outward from the wall. | ||||
| Short Description | ||||
| Wall moves with mage. +5DR, 5d6 damage to any body part passing thru. | ||||
| Base:700 | Powerword:1050 | Runic:700 | Internal:700 | |
| Glyph:700 | Potion:700 | Enchantments:700 | Glyph Enchantments:700 | |
[7.10.13]
| DoM 8 ) Resist Fire | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 1 hour | ST: None | Fatigue: 8 |
| Long Description | ||||
| Upon casting this Spell, the Mage becomes immune to all fire effects, including blast effects. The Mage may only protect him or herself, and the Mage may only benefit from one Resist Element Spell at any one time. | ||||
| Short Description | ||||
| Mage is immune to all fire effects. | ||||
| Base:800 | Powerword:1200 | Runic:800 | Internal:800 | |
| Glyph:800 | Potion:800 | Enchantments:800 | Glyph Enchantments:800 | |
[7.10.14]
| DoM 9 ) Fireball | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 100 meters | D: None | ST: None | Fatigue: 18 |
| Long Description | ||||
| A ball of flame streaks from the Mage's palm, towards the intended target. The fireball does 1d6 of damage, one-half normal armor, per DoM of Spellcasting of the Mage, over a 10-meter diameter area. | ||||
| Short Description | ||||
| d6 per DoM of SpellCasting. | ||||
| Base:900 | Powerword:900 | Runic:900 | Internal:900 | |
| Glyph:900 | Potion:N/A | Enchantments:900 | Glyph Enchantments:900 | |
[7.10.15]
| DoM 10 ) Delayed Fireball | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 100 meters | D: -0.3 seconds | ST: None | Fatigue: 20 |
| Long Description | ||||
| Same as the Fireball Spell, but the explosion of flame at the target may be delayed by up to 30 seconds. | ||||
| Short Description | ||||
| Fireball with delay. | ||||
| Base:1000 | Powerword:1000 | Runic:1000 | Internal:1000 | |
| Glyph:1000 | Potion:N/A | Enchantments:1000 | Glyph Enchantments:1000 | |
[7.10.16]
| DoM 12 ) Fire Command | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 100 meters | D: Until Dispelled | ST: Agility (usually) | Fatigue: 24 |
| Long Description | ||||
| The Mage may affect fire as in Greater Fire Manipulation (DoM 7) but he or she affects 3 cubic meters per Blow and the fire affected will remain in the shape chosen by the Mage until dispelled or reworked. This Spell will allow the Mage to make permanent firestorms, castles on clouds, and other such staples of the fantastic. In addition, the Mage may cast this Spell upon him or herself and gain the effects of a permanent Minor Fire Manipulation, at will, with no expenditure of SPP. | ||||
| Short Description | ||||
| Manipulate 3 m^3. | ||||
| Base:1200 | Powerword:1200 | Runic:1200 | Internal:1200 | |
| Glyph:1200 | Potion:1200 | Enchantments:1200 | Glyph Enchantments:1200 | |
[7.10.17]
| DoM 12 ) Firestorm | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 1 minute | R: Special | D: 30 minutes | ST: None | Fatigue: 24 |
| Long Description | ||||
| The Mage causes a rain of fire to fall around him or her. Every unprotected creature in the radius of effect takes 2d6 of fire damage every 15 seconds and 1d6 of heat damage as well (the heat damage is not stopped by armor). All combustible materials in the radius of effect will ignite. Every minute of exposure a Will Save is required to maintain consciousness. Up to a 10 meter area around the mage may remain unaffected. The radius of effect is 50 meters per DoM of Spellcasting. | ||||
| Short Description | ||||
| d6 fire damage every 15 seconds. | ||||
| Base:1200 | Powerword:7200 | Runic:1200 | Internal:1200 | |
| Glyph:1200 | Potion:N/A | Enchantments:1200 | Glyph Enchantments:1200 | |
[7.10.18]
Fire Tree