The QuestFRP Player's Handbook

MAGE SKILLS

AIR

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[7.2.1]

DoM 1 ) Audible Glamour
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 60 pulsesR: 30 metersD: VariesST: NoneFatigue: 2
Long Description
The Mage may cause the air to vibrate, producing sound. The sounds have a limit of 60 decibels (normal speaking voices are 50 decibels), and will not cause injury. The spell may lie dormant for up to one week, and the sound be activated by a spoken key word (mage's choice). The Spell may thus be used to deliver a short message.
Short Description
Produce sound on keyword.
Base:100Powerword:400Runic:100Internal:100
Glyph:100Potion:100Enchantments:100Glyph Enchantments:100
Prerequisites: Minor Air Manipulation [Display prerequisites graphically]

[7.2.2]

DoM 1 ) Minor Air Manipulation
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 10 metersD: 5 minutesST: Agility (usually)Fatigue: 2
Long Description
The Caster may manipulate up to 0.03 cubic meters of air per Blow. Mages who have not learned additional Blows for Mage Spells may use one manipulation every 30 seconds. The Mage may input a certain amount of energy into the manipulated air. This energy is enough to make still air become a miniature wind storm, or vice versa. The exact effects depend upon the situation. For example, a windstorm around an opponent's head with no debris would cause 2d4 points of damage, stopped by armor. The Saving Throw is based on the situation, but it is usually Agility or Dexterity.
Short Description
Manipulate 0.03 m^3, 2d4 damage.
Base:100Powerword:100Runic:100Internal:100
Glyph:100Potion:100Enchantments:100Glyph Enchantments:100
Prerequisites: Mystic Theory I [Display prerequisites graphically]

[7.2.3]

DoM 2 ) Air Shield
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 30 minutesST: NoneFatigue: 2
Long Description
This Spell creates a swirling zone of air around the Mage. The Mage adds +4 to his or her DR against missiles and +2 DR against melee attacks. Also, the Mage takes half damage from electrical or air attacks. The Mage may have only one type of Elemental Shield on his or her person at a time.
Short Description
+4 DR missiles, +2 DR melee.
Base:200Powerword:300Runic:200Internal:200
Glyph:200Potion:200Enchantments:200Glyph Enchantments:200
Prerequisites: Minor Air Manipulation, Minor Bindings [Display prerequisites graphically]

[7.2.4]

DoM 3 ) Layered Air Shield
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 30 minutesST: NoneFatigue: 3
Long Description
An Air Shield that may be used simultaneously with other layered elemental shields.
Short Description
Air Shield that layers.
Base:300Powerword:450Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Air Shield [Display prerequisites graphically]

[7.2.5]

DoM 3 ) Major Air Manipulation
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 30 metersD: 5 minutesST: Agility (usually)Fatigue: 6
Long Description
This Spell resembles Minor Air Manipulation save that the quantity controllable is increased 10-fold; that is the Mage can control 0.3 cubic meters of air per Blow granted by Spell Blows. For example, if an opponent is caught in a windstorm, 3d6 would be done to a random part of the target's body as he or she is thrown about (as determined on the +5 column of the Melee/Missile table).
Short Description
Manipulate 0.3 m^3, 3d6 damage.
Base:300Powerword:300Runic:300Internal:300
Glyph:300Potion:300Enchantments:300Glyph Enchantments:300
Prerequisites: Minor Air Manipulation [Display prerequisites graphically]

[7.2.6]

DoM 4 ) Deafen
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 30 meters @D: NoneST: ConstitutionFatigue: 8
Long Description
As audible glamour, but the sounds produced may be loud enough to temporarily deafen individuals, for a deafness duration of 5d10 minutes if the Constitution Save is missed, or 5d10 seconds if the Constitution Save is made.
Short Description
Deafen in area for 5d10 minutes (second w/ save).
Base:400Powerword:400Runic:400Internal:400
Glyph:400Potion:400Enchantments:400Glyph Enchantments:400
Prerequisites: Audible Glamour [Display prerequisites graphically]

[7.2.7]

DoM 4 ) Silence
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 10 meters @D: 5 minutesST: NoneFatigue: 8
Long Description
The Mage may prevent air from vibrating, so that sound may not propagate. It will prevent the casting of any spell that has a verbal component. The area of effect moves with the Mage.
Short Description
Stops all sound in an area.
Base:400Powerword:400Runic:400Internal:400
Glyph:400Potion:N/AEnchantments:400Glyph Enchantments:400
Prerequisites: Major Air Manipulation, Deafen [Display prerequisites graphically]

[7.2.8]

DoM 5 ) Flight
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 1 hourST: NoneFatigue: 5
Long Description
This Spell allows the target to fly for 1 hour at a speed of 40 kph. Note that the Spell does not give the target the skill to fly well (though someone with the ability to cast flight will instinctually fly well). For each 5 kilograms the target weighs over 75 kilograms, the target's flight speed decreases by 2 kph. Conversely, for each 5 kilograms the target weighs under 75 kilograms, the target's speed increases by 2 kph. This Spell may be Boosted for speed: each 2 SPP and -5% Cast Chance penalty taken will add 2 kph to the base speed of 40 kph. As with other Spells, the Mage may only Boost once for each DoM of Mystic Theory.
Short Description
Fly at 40 kph.
Base:500Powerword:750Runic:500Internal:500
Glyph:500Potion:500Enchantments:500Glyph Enchantments:500
Prerequisites: Major Air Manipulation [Display prerequisites graphically]

[7.2.9]

DoM 6 ) Air Fist
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 50 metersD: 5 minutesST: Agility-10Fatigue: 12
Long Description
The Mage rapidly increases the air pressure around the intended target, preventing them from breathing or from moving from the target region. Unless the Spell is dispelled or the target is forcibly displaced (external force, Strength-10), the target will suffocate in 4 minutes. The mage must maintain concentration for the duration of the attack.
Short Description
Contain and suffocate target in 4 min
Base:600Powerword:600Runic:600Internal:600
Glyph:600Potion:600Enchantments:600Glyph Enchantments:600
Prerequisites: Major Air Manipulation [Display prerequisites graphically]

[7.2.10]

DoM 7 ) Greater Air Manipulation
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 50 pulsesR: 100 metersD: 5 minutesST: Agility (usually)Fatigue: 14
Long Description
The Mage may affect the air as in Major Air Manipulation but he or she affects 3 cubic meters per Blow and the air affected will remain in the shape chosen by the Mage as long as the Mage maintains concentration on it, so that a bridge of air, for example, can be formed for the party to cross a chasm. When used as an attack, a 6d6 would be done to a random part of the target's body as he or she is thrown about (as determined on the +5 column of the Melee/Missile table).
Short Description
Manipulate 3 m^3, 6d6 damage.
Base:700Powerword:700Runic:700Internal:700
Glyph:700Potion:700Enchantments:700Glyph Enchantments:700
Prerequisites: Major Air Manipulation [Display prerequisites graphically]

[7.2.11]

DoM 8 ) Resist Air
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: SelfD: 1 hourST: NoneFatigue: 8
Long Description
Upon casting this Spell, the Mage becomes immune to all air effects, including suffocation, and air pressure. This Spell will only protect the Spell Caster, who may only benefit from one Resist Element Spell at any one time.
Short Description
Immune to air damage.
Base:800Powerword:1200Runic:800Internal:800
Glyph:800Potion:800Enchantments:800Glyph Enchantments:800
Prerequisites: Major Air Manipulation, Layered Air Shield [Display prerequisites graphically]

[7.2.12]

DoM 9 ) Explosive Decompression
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: 50 metersD: 5 minutesST: NoneFatigue: 18
Long Description
The Mage rapidly lowers the air pressure around the intended target, causing 1d6 of damage per DoM of Spellcasting to the target's chest, not stopped by armor. When the spell is cast on an enclosed area, it will remove 1 cubic meter/second for the duration of the spell.
Short Description
1d6 damage per DoM Spellcasting
Base:900Powerword:3600Runic:900Internal:900
Glyph:900Potion:N/AEnchantments:900Glyph Enchantments:900
Prerequisites: Air Fist [Display prerequisites graphically]

[7.2.13]

DoM 10 ) Tornado
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 1 minuteR: 500 metersD: 30 minutesST: NoneFatigue: 20
Long Description
Any creature within the area of effect is buffeted with air and debris and every 3 seconds 3d6 of damage is done to a random body part, not stopped by normal armor. The area of effect is equal to 5 meters of diameter per DoM of Spellcasting. The tornado may be controlled by the Mage and will move at a maximum of 2 meters per second. If uncontrolled, the tornado will move with the local winds.
Short Description
3d6 damage every 3 seconds.
Base:1000Powerword:6000Runic:1000Internal:1000
Glyph:1000Potion:N/AEnchantments:1000Glyph Enchantments:1000
Prerequisites: Greater Air Manipulation [Display prerequisites graphically]

[7.2.14]

DoM 12 ) Air Command
Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 )
CT: 100 pulsesR: 100 metersD: Until DispelledST: Agility (usually)Fatigue: 24
Long Description
The Mage may affect the air as in Greater Air Manipulation but he or she affects 3 cubic meters per Blow and the air affected will remain in the shape chosen by the Mage until dispelled or reworked. This Spell will allow the Mage to make permanent storms, castles on clouds, and other such staples of the fantastic. In addition, the Mage may cast this Spell upon him or herself and gain the effects of a permanent Minor Air Manipulation, at will, with no expenditure of SPP.
Short Description
Manipulate 3 m^3.
Base:1200Powerword:1800Runic:1200Internal:1200
Glyph:1200Potion:1200Enchantments:1200Glyph Enchantments:1200
Prerequisites: Great Pattern, Greater Air Manipulation [Display prerequisites graphically]

[7.2.15]


Air Tree
Air Tree: displays prerequisite relationships.