[7.2.1]
| DoM 1 ) Audible Glamour | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 60 pulses | R: 30 meters | D: Varies | ST: None | Fatigue: 2 |
| Long Description | ||||
| The Mage may cause the air to vibrate, producing sound. The sounds have a limit of 60 decibels (normal speaking voices are 50 decibels), and will not cause injury. The spell may lie dormant for up to one week, and the sound be activated by a spoken key word (mage's choice). The Spell may thus be used to deliver a short message. | ||||
| Short Description | ||||
| Produce sound on keyword. | ||||
| Base:100 | Powerword:400 | Runic:100 | Internal:100 | |
| Glyph:100 | Potion:100 | Enchantments:100 | Glyph Enchantments:100 | |
[7.2.2]
| DoM 1 ) Minor Air Manipulation | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 10 meters | D: 5 minutes | ST: Agility (usually) | Fatigue: 2 |
| Long Description | ||||
| The Caster may manipulate up to 0.03 cubic meters of air per Blow. Mages who have not learned additional Blows for Mage Spells may use one manipulation every 30 seconds. The Mage may input a certain amount of energy into the manipulated air. This energy is enough to make still air become a miniature wind storm, or vice versa. The exact effects depend upon the situation. For example, a windstorm around an opponent's head with no debris would cause 2d4 points of damage, stopped by armor. The Saving Throw is based on the situation, but it is usually Agility or Dexterity. | ||||
| Short Description | ||||
| Manipulate 0.03 m^3, 2d4 damage. | ||||
| Base:100 | Powerword:100 | Runic:100 | Internal:100 | |
| Glyph:100 | Potion:100 | Enchantments:100 | Glyph Enchantments:100 | |
[7.2.3]
| DoM 2 ) Air Shield | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 30 minutes | ST: None | Fatigue: 2 |
| Long Description | ||||
| This Spell creates a swirling zone of air around the Mage. The Mage adds +4 to his or her DR against missiles and +2 DR against melee attacks. Also, the Mage takes half damage from electrical or air attacks. The Mage may have only one type of Elemental Shield on his or her person at a time. | ||||
| Short Description | ||||
| +4 DR missiles, +2 DR melee. | ||||
| Base:200 | Powerword:300 | Runic:200 | Internal:200 | |
| Glyph:200 | Potion:200 | Enchantments:200 | Glyph Enchantments:200 | |
[7.2.4]
| DoM 3 ) Layered Air Shield | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 30 minutes | ST: None | Fatigue: 3 |
| Long Description | ||||
| An Air Shield that may be used simultaneously with other layered elemental shields. | ||||
| Short Description | ||||
| Air Shield that layers. | ||||
| Base:300 | Powerword:450 | Runic:300 | Internal:300 | |
| Glyph:300 | Potion:300 | Enchantments:300 | Glyph Enchantments:300 | |
[7.2.5]
| DoM 3 ) Major Air Manipulation | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 30 meters | D: 5 minutes | ST: Agility (usually) | Fatigue: 6 |
| Long Description | ||||
| This Spell resembles Minor Air Manipulation save that the quantity controllable is increased 10-fold; that is the Mage can control 0.3 cubic meters of air per Blow granted by Spell Blows. For example, if an opponent is caught in a windstorm, 3d6 would be done to a random part of the target's body as he or she is thrown about (as determined on the +5 column of the Melee/Missile table). | ||||
| Short Description | ||||
| Manipulate 0.3 m^3, 3d6 damage. | ||||
| Base:300 | Powerword:300 | Runic:300 | Internal:300 | |
| Glyph:300 | Potion:300 | Enchantments:300 | Glyph Enchantments:300 | |
[7.2.6]
| DoM 4 ) Deafen | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 30 meters @ | D: None | ST: Constitution | Fatigue: 8 |
| Long Description | ||||
| As audible glamour, but the sounds produced may be loud enough to temporarily deafen individuals, for a deafness duration of 5d10 minutes if the Constitution Save is missed, or 5d10 seconds if the Constitution Save is made. | ||||
| Short Description | ||||
| Deafen in area for 5d10 minutes (second w/ save). | ||||
| Base:400 | Powerword:400 | Runic:400 | Internal:400 | |
| Glyph:400 | Potion:400 | Enchantments:400 | Glyph Enchantments:400 | |
[7.2.7]
| DoM 4 ) Silence | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 10 meters @ | D: 5 minutes | ST: None | Fatigue: 8 |
| Long Description | ||||
| The Mage may prevent air from vibrating, so that sound may not propagate. It will prevent the casting of any spell that has a verbal component. The area of effect moves with the Mage. | ||||
| Short Description | ||||
| Stops all sound in an area. | ||||
| Base:400 | Powerword:400 | Runic:400 | Internal:400 | |
| Glyph:400 | Potion:N/A | Enchantments:400 | Glyph Enchantments:400 | |
[7.2.8]
| DoM 5 ) Flight | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 1 hour | ST: None | Fatigue: 5 |
| Long Description | ||||
| This Spell allows the target to fly for 1 hour at a speed of 40 kph. Note that the Spell does not give the target the skill to fly well (though someone with the ability to cast flight will instinctually fly well). For each 5 kilograms the target weighs over 75 kilograms, the target's flight speed decreases by 2 kph. Conversely, for each 5 kilograms the target weighs under 75 kilograms, the target's speed increases by 2 kph. This Spell may be Boosted for speed: each 2 SPP and -5% Cast Chance penalty taken will add 2 kph to the base speed of 40 kph. As with other Spells, the Mage may only Boost once for each DoM of Mystic Theory. | ||||
| Short Description | ||||
| Fly at 40 kph. | ||||
| Base:500 | Powerword:750 | Runic:500 | Internal:500 | |
| Glyph:500 | Potion:500 | Enchantments:500 | Glyph Enchantments:500 | |
[7.2.9]
| DoM 6 ) Air Fist | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 50 meters | D: 5 minutes | ST: Agility-10 | Fatigue: 12 |
| Long Description | ||||
| The Mage rapidly increases the air pressure around the intended target, preventing them from breathing or from moving from the target region. Unless the Spell is dispelled or the target is forcibly displaced (external force, Strength-10), the target will suffocate in 4 minutes. The mage must maintain concentration for the duration of the attack. | ||||
| Short Description | ||||
| Contain and suffocate target in 4 min | ||||
| Base:600 | Powerword:600 | Runic:600 | Internal:600 | |
| Glyph:600 | Potion:600 | Enchantments:600 | Glyph Enchantments:600 | |
[7.2.10]
| DoM 7 ) Greater Air Manipulation | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 50 pulses | R: 100 meters | D: 5 minutes | ST: Agility (usually) | Fatigue: 14 |
| Long Description | ||||
| The Mage may affect the air as in Major Air Manipulation but he or she affects 3 cubic meters per Blow and the air affected will remain in the shape chosen by the Mage as long as the Mage maintains concentration on it, so that a bridge of air, for example, can be formed for the party to cross a chasm. When used as an attack, a 6d6 would be done to a random part of the target's body as he or she is thrown about (as determined on the +5 column of the Melee/Missile table). | ||||
| Short Description | ||||
| Manipulate 3 m^3, 6d6 damage. | ||||
| Base:700 | Powerword:700 | Runic:700 | Internal:700 | |
| Glyph:700 | Potion:700 | Enchantments:700 | Glyph Enchantments:700 | |
[7.2.11]
| DoM 8 ) Resist Air | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: Self | D: 1 hour | ST: None | Fatigue: 8 |
| Long Description | ||||
| Upon casting this Spell, the Mage becomes immune to all air effects, including suffocation, and air pressure. This Spell will only protect the Spell Caster, who may only benefit from one Resist Element Spell at any one time. | ||||
| Short Description | ||||
| Immune to air damage. | ||||
| Base:800 | Powerword:1200 | Runic:800 | Internal:800 | |
| Glyph:800 | Potion:800 | Enchantments:800 | Glyph Enchantments:800 | |
[7.2.12]
| DoM 9 ) Explosive Decompression | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: 50 meters | D: 5 minutes | ST: None | Fatigue: 18 |
| Long Description | ||||
| The Mage rapidly lowers the air pressure around the intended target, causing 1d6 of damage per DoM of Spellcasting to the target's chest, not stopped by armor. When the spell is cast on an enclosed area, it will remove 1 cubic meter/second for the duration of the spell. | ||||
| Short Description | ||||
| 1d6 damage per DoM Spellcasting | ||||
| Base:900 | Powerword:3600 | Runic:900 | Internal:900 | |
| Glyph:900 | Potion:N/A | Enchantments:900 | Glyph Enchantments:900 | |
[7.2.13]
| DoM 10 ) Tornado | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 1 minute | R: 500 meters | D: 30 minutes | ST: None | Fatigue: 20 |
| Long Description | ||||
| Any creature within the area of effect is buffeted with air and debris and every 3 seconds 3d6 of damage is done to a random body part, not stopped by normal armor. The area of effect is equal to 5 meters of diameter per DoM of Spellcasting. The tornado may be controlled by the Mage and will move at a maximum of 2 meters per second. If uncontrolled, the tornado will move with the local winds. | ||||
| Short Description | ||||
| 3d6 damage every 3 seconds. | ||||
| Base:1000 | Powerword:6000 | Runic:1000 | Internal:1000 | |
| Glyph:1000 | Potion:N/A | Enchantments:1000 | Glyph Enchantments:1000 | |
[7.2.14]
| DoM 12 ) Air Command | ||||
| Learning Rate:+ ( Intellect )+ ( Magic talent* 2 )+ ( Will* 2 ) | ||||
| CT: 100 pulses | R: 100 meters | D: Until Dispelled | ST: Agility (usually) | Fatigue: 24 |
| Long Description | ||||
| The Mage may affect the air as in Greater Air Manipulation but he or she affects 3 cubic meters per Blow and the air affected will remain in the shape chosen by the Mage until dispelled or reworked. This Spell will allow the Mage to make permanent storms, castles on clouds, and other such staples of the fantastic. In addition, the Mage may cast this Spell upon him or herself and gain the effects of a permanent Minor Air Manipulation, at will, with no expenditure of SPP. | ||||
| Short Description | ||||
| Manipulate 3 m^3. | ||||
| Base:1200 | Powerword:1800 | Runic:1200 | Internal:1200 | |
| Glyph:1200 | Potion:1200 | Enchantments:1200 | Glyph Enchantments:1200 | |
[7.2.15]
Air Tree