[6.1.1]
[6.1.2]
[6.1.3]
Melee/Missile Combat ExampleTwo fighters - Baltar, a human, and Wally, a dwarf, are walking along a plain minding their own business when from a hilltop about 100 meters away two annoying archers decide to kill them. Both of them are wearing iron chain hauberks (12 damage absorption) and iron battle helms (12 damage absorption). The first Baltar and Wally see of these archers are the two arrows coming down on them. Since they weren't aware of the arrows neither of them have any DR. The archers have a CR of 6 with their long bows, are firing from medium range (-1 CR) with a height advantage (+1 CR). So 6 CR - 0 DR = 6, and hits are looked up on the +6 column of the melee/missile chart by the GM. Archer 1 (Dirk) rolls is attacking Baltar and rolls a 92 on d100, resulting in a head hit. He rolls 15 on 3d8, but Baltar has a 12 points of protection on his head so only 3 goes through, but it certainly gets his attention. Archer 2 (Guido) also has a 6 CR and rolls a 34 on d100 hitting Wally in the Weapon Arm for 12 damage. Since the arrow is a thrusting weapon Wally's chain is at 1/2 effectiveness (12/2 = 6) and he takes 6 damage through to his arm.
With their arrows released Dirk and Guido quickly move to reload. Both of them have 4 Blows with the Long Bow, so they can fire an arrow every 7 seconds (70 subphases). In the mean time Baltar and Wally make Assessment Rolls to see how quickly they evaluate the situation. Baltar has an Assessment Statistic of 12 and rolls a 14 on 3d6, so he takes 12 + 14 = 26 subphases before he starts reacting. Wally being both more intelligent (he has an Assessment Statistic of 5) and lucky rolls a 9 on 3d6, so he takes 5 + 9 = 14 subphases to react. So, while Baltar is still standing there with a silly look on his face Wally starts charging up the hill 1.4 seconds after the arrow hit him. He keeps a careful eye on the archers in case of future shots coming his way, going into a Broken Field Sprint. About a second later Baltar gets his kite shield off his back and onto his arm. The Equip Time for a Kite Shield (on the back) is 120 subphases, since Baltar has a Dexterity of 16 he has a Equip Time Modifier of -2, making the shield take 120-2 = 118 subphases to equip (the modifier may be useless with a shield, but it comes in handy drawing a sword). Baltar declares that it is covering his Chest, Abdomen, and Groin, as well as his Shield Arm from missile attacks. He then starts up the hill after Wally at a Sprint, with a spear in hand and his sword girthed about his waist (he would not be able to sprint safely over the rocky ground if his shield were up over his head).
Meanwhile Wally had started up towards the archers at a Trot (versus a Run or a Sprint) so that he could keep his eyes out for incoming arrows. Wally has an Agility of 12, so he may Trot at 12*(1/5) = 2.4 meters/sec. Baltar has an Agility of 16, so he may Sprint at 16*(1/2) = 8 meters/sec. So, 7 seconds after the first arrows hit Baltar has been running for 2.4 seconds, covering 19.2 meters. And Wally has been running for 5.6 seconds, covering 13.4 meters.
Dirk and Guido, seeing the mindless fighters charging towards them each loose an arrow towards their chosen target. Dirk fires at Baltar again, who is now in short range giving Dirk a CR of 7 (+1 height advantage). Dirk rolls a 41 on d100, striking Baltar in the left leg (missing his shield) on the +7 chart, for 12 on 3d8 damage. Baltar has chain as well so his effective armor is 12/6 = 6 absorption against arrows, and 6 points get through. Wally is still in the medium range of Guido's long bow and he is actively Dodging which gives him 1/5 his Agility (1/5 * 12 = 2.4 = 2) as Missile DR. Guido fires his arrow, rolling a Since Wally is in medium range he first attempts to side-step the arrow by making a 52 on d100. Since Wally is in medium range and is Dodging he may try to side-step the arrow by making a Save vs. Agility. He rolls a 8 on d20, successfully side-stepping the arrow (which falls harmlessly to the ground). If Wally had not side-stepped Guido would have been on the +4 Chart (CR of 6 - DR of 2) and would have hit Wally in the left leg.
7 seconds later Baltar has covered 75.2 of the 100 meters to the archers. Meanwhile Wally has only covered 30.2 meters at his Trot. Both Dirk and Guido decide to shoot Baltar. Dirk rolls a 34 on the +7 Chart striking Baltar in the left leg again for 11 points of damage, 11 - 6 = 5 goes through. Guido rolls a 67 on the +7 Chart striking Baltar in the Abdomen for 17 points of damage. Baltar had declared his shield was over his Abdomen. His shield absorbs 12 points of damage plus his 12 point chain (1/2 against piercing), giving him 18 points of damage absorption and stopping the arrow. After shooting their arrows Dirk and Guido each expend a Blow to drop their bows and draw their Rapiers. Both Dirk and Guido have 4 Blows with their Rapiers, so this action takes 8 subphases. They both also start moving acrobatically (Acrobatics III) which adds +1 DR. Both of them have a skill roll of 86 in acrobatics. Dirk makes his acrobatics skill roll with a 73 on d100. Guido makes his acrobatics skill roll with a 12 on d100. Each of them has a DR of 5 with the Rapier and now they each have a DR 6 during the combat.
Wally makes a reaction rolls to see how quickly he realizes the bows are no longer a threat. He rolls a 16, so he takes (16 - (0.5*8)) + 10 = 22 subphases before he can realize this and start Sprinting. As such (assuming nothing changes his mind) Wally will reach Dirk and Guido after another 22 subphases at a Trot (35.5 meters away) and the other 64.5 meters at a Sprint. Wally Sprints at 6 meters/second so he will take 107 subphases to cover that distance.
Baltar continues sprinting up the hill until he is 5 meters away from Dirk and Guido. This takes until 25 subphases (giving Dirk and Guido time to draw their Rapiers). He then launches the spear at Guido with a CR of 4. Since this is a missile weapon Guido only has his 1 DR from Acrobatics and Baltar rolls a 83 on the +3 Chart hitting Guido in the Chest for 8 (on 2d10) damage. Both Dirk and Guido are wearing a Norman Helm (10 absorption), Reinforced Buskins (6 absorption, legs), Leather Cuirass (4 absorption, torso), and a Splinted Bracer (8 absorption) on their Shield Arm with an Arm Plate (14 absorption) on their Weapon Arm. The sum DR adjustment for this armor is -0.25, which rounds to 0. As such Baltar's spear hits Guido in his least defended place for 8-4 = 4 damage through. This is declared as zeros on the Melee Round chart (e.g. the 0th subphase on the chart).
From zeros Wally will arrive at subphase 107-25 = 82.
Baltar then stops and draws his sword, which takes 8 subphases. Meanwhile Dirk and Guido make reaction rolls (16 Intelligences) to see how quickly they can react to this new information that Baltar is no longer charging. Dirk rolls a 6 on d20 and Guido a 1 on d20. So Dirk takes (6 - (0.5*16)) + 10 = 8 subphases and Guido takes (1 - (0.5*16)) + 10 = 3 subphases to react. 3 subphases later Guido takes off at a Sprint towards Baltar, trying to get to him before he can draw his sword. Guido has a 16 Agility making his sprinting speed equal to Baltar's 8 meters/sec = 16*(1/2) = 8/10 of a meter per subphase. So Guido will reach Baltar in 5 meters / 0.8 meters/sec = 6.25 = 6 subphases, which is the 6+3 = 9th subphase of the combat. Baltar takes 8 subphases to draw his weapon. Guido gains a Blow at subphase 9 since he had been holding his Blow for Baltar ever since he had taken his sword out, which was over 3 seconds ago (25+9 = 34 subphases ago). Dirk will arrive with his held Blow at subphase 6+8 = 14 (he also has an Agility of 16). Baltar doesn't have any held Blow since he used his in his spear attack and only just drew his sword.
Dirk and Guido both have a 5 CR with the Rapier and Baltar has a 3 DR with his longsword. So Guido strikes at subphase 9 on the +2 Chart with a roll of 100, hitting Baltar in the Head. Baltar decides this would be a good time to Parry and "pulls" his next Blow as a Parry. He has a PR of 3, so he is on the 3-5 = -2 Chart for parrying. He rolls a 85 resulting in a Block. But Guido goes again at subphase 12 and rolls a 99 on the +2 Chart resulting in another Head hit. Since Baltar had already pulled his Blow at subphase 12 he now must pull his Blow at subphase 19 (which only just became accessable to him) in order to Parry. He does so and rolls a 81 on the -2 Chart resulting in another Block. But Dirk was close behind and at subphase 14 Dirk strikes, also on the +2 Chart. He however rolls a 3 resulting in a broken weapon.
Wally's now only had to run 59.5 meters to reach the battle, so he will arrive at subphase 73.
[6.2.0.5]
[6.2.1]
| DoM 1) BOW WEAPON BLOWS I | |
| Base Cost: 100 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +1 BLOWS, 9 sec/arrow. | |
| Short Description: 9 sec/arrow | |
[6.2.2]
| DoM 2) BOW WEAPON BLOWS II | |
| Base Cost: 200 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +2 BLOWS, 8 sec/arrow. | |
| Short Description: 8 sec/arrow | |
[6.2.3]
| DoM 3) BOW WEAPON BLOWS III | |
| Base Cost: 300 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +3 BLOWS, 7 sec/arrow. | |
| Short Description: 7 sec/arrow | |
[6.2.4]
| DoM 4) BOW WEAPON BLOWS IV | |
| Base Cost: 400 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +4 BLOWS, 6 sec/arrow. | |
| Short Description: 6 sec/arrow | |
[6.2.5]
| DoM 5) BOW WEAPON BLOWS V | |
| Base Cost: 500 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +5 BLOWS, 5 sec/arrow. | |
| Short Description: 5 sec/arrow | |
[6.2.6]
| DoM 6) BOW WEAPON BLOWS VI | |
| Base Cost: 600 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +6 BLOWS, 4 sec/arrow. | |
| Short Description: 4 sec/arrow | |
[6.2.7]
| DoM 7) BOW WEAPON BLOWS VII | |
| Base Cost: 700 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +7 BLOWS, 3 sec/arrow. | |
| Short Description: 3 sec/arrow | |
[6.2.8]
| DoM 8) BOW WEAPON BLOWS VIII | |
| Base Cost: 800 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +8 BLOWS, 2 sec/arrow. | |
| Short Description: 2 sec/arrow | |
[6.2.9]
| DoM 9) BOW WEAPON BLOWS IX | |
| Base Cost: 900 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +9 BLOWS, 1 sec/arrow. | |
| Short Description: 1 sec/arrow | |
[6.2.10]
| DoM 10) BOW WEAPON BLOWS X | |
| Base Cost: 1000 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +10 BLOWS, 5 pulses/arrow. | |
| Short Description: 5 pulses/arrow | |
[6.2.11]
| DoM 1) BOW WEAPON CR I | |
| Base Cost: 100 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +1 CR | |
| Short Description: +1 CR | |
[6.2.12]
| DoM 2) BOW WEAPON CR II | |
| Base Cost: 200 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +2 CR | |
| Short Description: +2 CR | |
[6.2.13]
| DoM 3) BOW WEAPON CR III | |
| Base Cost: 300 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +3 CR | |
| Short Description: +3 CR | |
[6.2.14]
| DoM 4) BOW WEAPON CR IV | |
| Base Cost: 400 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +4 CR | |
| Short Description: +4 CR | |
[6.2.15]
| DoM 5) BOW WEAPON CR V | |
| Base Cost: 500 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +5 CR | |
| Short Description: +5 CR | |
[6.2.16]
| DoM 6) BOW WEAPON CR VI | |
| Base Cost: 600 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +6 CR | |
| Short Description: +6 CR | |
[6.2.17]
| DoM 7) BOW WEAPON CR VII | |
| Base Cost: 700 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +7 CR | |
| Short Description: +7 CR | |
[6.2.18]
| DoM 8) BOW WEAPON CR VIII | |
| Base Cost: 800 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +8 CR | |
| Short Description: +8 CR | |
[6.2.19]
| DoM 9) BOW WEAPON CR IX | |
| Base Cost: 900 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +9 CR | |
| Short Description: +9 CR | |
[6.2.20]
| DoM 10) BOW WEAPON CR X | |
| Base Cost: 1000 | Learning Rate: + (Strength) + (Dexterity * 2) + (Constitution) + (Will) |
| Long Description: The Character is +10 CR | |
| Short Description: +10 CR | |
[6.2.100]
Bow Weapon Tree
[6.3.1]
| DoM 1) Initiative I | |
| Base Cost: 100 | Learning Rate: + (Dexterity * 3) + (Agility) + (Constitution) |
| Long Description: The Character gains -5 Assessment Roll for the purposes of determining initiative in melee. | |
| Short Description: -5 Assessment Roll | |
[6.3.2]
| DoM 1) Quick Draw | |
| Base Cost: 100 | Learning Rate: + (Dexterity * 3) + (Agility) + (Constitution) |
| Long Description: The Fencer has learned the art of quick drawing, and may attempt to strike or parry from a sheathed position with a bonus of +2 CR or PR. This skill works by surprising an opponent and thus it will work only once per combat. | |
| Short Description: +2 CR or PR from sheathed position | |
[6.3.3]
| DoM 2) Parry Missile Weapons I | |
| Base Cost: 200 | Learning Rate: + (Dexterity * 3) + (Will * 2) |
| Long Description: The Character may parry any missile weapon using any handheld weapon at -2 PR | |
| Short Description: Parry any missile weapon at -2 PR | |
[6.3.4]
| DoM 2) Parry Thrown Weapons I | |
| Base Cost: 200 | Learning Rate: + (Dexterity * 3) + (Will * 2) |
| Long Description: The Character may parry any thrown weapon using any handheld weapon at -3 PR | |
| Short Description: Parry any thrown weapon at -3 PR | |
[6.3.5]
| DoM 2) Side step | |
| Base Cost: 200 | Learning Rate: + (Strength) + (Dexterity) + (Agility * 2) + (Will) |
| Long Description: The Character may skirt advancing opponents, adding +1 CR when attacking from the side. | |
| Short Description: +1 CR when attacking from the side. | |
[6.3.6]
| DoM 2) Stop Thrust | |
| Base Cost: 200 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: When using any handheld weapon with a point on an advancing opponent, the Character may add an additional damage die to their damage roll. | |
| Short Description: Add an additional damage die against advancing opponent | |
[6.3.7]
| DoM 3) Armor Expertise | |
| Base Cost: 300 | Learning Rate: + (Dexterity * 2) + (Intellect * 3) |
| Long Description: The Character becomes adept at striking the more vulnerable sections of armor and subtracts 2 from his or her opponent's armor protection values. This ability will only function against physical armor with which the fighter is familiar and does not function against armor protection given by a Spell. | |
| Short Description: -2 from opponent's armor | |
[6.3.8]
| DoM 3) Armor Familiarity | |
| Base Cost: 300 | Learning Rate: + (Strength * 2) + (Agility) + (Constitution) |
| Long Description: The Character has become so accustomed to wearing armor that he or she may ignore 1 point of DR penalty from the wearing of armor. | |
| Short Description: -1 armor DR penalty | |
[6.3.9]
| DoM 3) Initiative II | |
| Base Cost: 300 | Learning Rate: + (Dexterity * 3) + (Agility) + (Constitution) |
| Long Description: The Character gains -10 Assessment Roll for the purposes of determining initiative in melee. | |
| Short Description: -10 Assessment Roll | |
[6.3.10]
| DoM 3) Sweep Attack | |
| Base Cost: 300 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Constitution) |
| Long Description: The Character may attempt a sweep attack in the following manner: An attack is rolled on the opponent's weapon, treating the weapon's DR bonus due to the opponent's DoM with it as its DR. If this attack is successful - hitting higher than a half-weapon arm hit, the Character may attack the opponent, ignoring their weapon DR. The opponent may still attempt to parry the attack at -2 PR. | |
| Short Description: Attack weapon; if successful ignore weapon DR | |
[6.3.11]
| DoM 4) Blind Fighting I | |
| Base Cost: 400 | Learning Rate: + (Dexterity) + (Agility) + (Intellect) + (Will * 2) |
| Long Description: The Character may fight in total darkness with a -2 penalty to CR,DR,PR. | |
| Short Description: Fight in darkness at -2 CR,DR,PR. | |
[6.3.12]
| DoM 4) Parry Missile Weapons II | |
| Base Cost: 400 | Learning Rate: + (Dexterity * 3) + (Will * 2) |
| Long Description: The Character may parry any missile weapon using any handheld weapon with no penalty | |
| Short Description: Parry any missile weapon - no penalty | |
[6.3.13]
| DoM 4) Parry Thrown Weapons II | |
| Base Cost: 400 | Learning Rate: + (Dexterity * 3) + (Will * 2) |
| Long Description: The Character may parry any thrown weapon using any handheld weapon at -2 PR | |
| Short Description: Parry any thrown weapon at -2 PR | |
[6.3.14]
| DoM 4) Parry-Riposte | |
| Base Cost: 400 | Learning Rate: + (Dexterity * 3) + (Agility) + (Will) |
| Long Description: On a successful parry, the Character receives a free attack against the attacking opponent. | |
| Short Description: Free attack with parry | |
[6.3.15]
| DoM 4) Quick Throw | |
| Base Cost: 400 | Learning Rate: + (Dexterity * 2) + (Agility * 2) + (Constitution) |
| Long Description: The Character must have +6 CR in Throws before taking this skill. This skill allows the Character to perform 'quick throws', which allows the fighter to attempt two throws per Blow and do no physical damage. A quick throw has the normal chances of knocking an opponent over. | |
| Short Description: Two quick throws per Blow | |
[6.3.16]
| DoM 4) Special Attack/Trick Shot | |
| Base Cost: 400 | Learning Rate: + (Dexterity) + (Agility) + (Constitution) + (Intellect) + (Will) |
| Long Description: This skill encompasses special maneuvers and attacks, like firing two arrows at a time, flipping weapons from hand-to-hand, or throwing a longsword. The Player and GM should work out appropriate prerequisites and special attack bonuses. This skill may be taken multiple times. | |
| Short Description: Special maneuvers and attacks | |
[6.3.17]
| DoM 5) Blind Fighting II | |
| Base Cost: 500 | Learning Rate: + (Dexterity) + (Agility) + (Intellect) + (Will * 2) |
| Long Description: The Character may fight in total darkness with a -1 penalty to CR,DR,PR. | |
| Short Description: Fight in darkness at -1 CR,DR,PR. | |
[6.3.18]
| DoM 5) Initiative III | |
| Base Cost: 500 | Learning Rate: + (Dexterity * 3) + (Agility) + (Constitution) |
| Long Description: The Character gains -15 Assessment Roll for the purposes of determining initiative in melee. | |
| Short Description: -15 Assessment Roll | |
[6.3.19]
| DoM 5) Instinct | |
| Base Cost: 500 | Learning Rate: + (Dexterity) + (Agility * 3) + (Will) |
| Long Description: By rolling with Blows taken in melee combat, the Character will take two less points of damage from melee attacks. | |
| Short Description: -2 damage from melee attacks. | |
[6.3.20]
| DoM 5) Precision I | |
| Base Cost: 500 | Learning Rate: + (Dexterity * 2) + (Agility) + (Intellect * 2) |
| Long Description: The Character gains has enough finesse in combat situations to become more precise in the amount of damage she does. Every attack the character may choose one die of damage to reroll. The new roll counts as the final roll to be included in the total whether it shifted the damage in the intended direction or not. | |
| Short Description: reroll 1 damage die | |
[6.3.21]
| DoM 5) Situational Awareness | |
| Base Cost: 500 | Learning Rate: + (Dexterity) + (Intellect * 3) + (Will) |
| Long Description: The Character's mental discipline is such that his or her senses are heightened to the pinnacle of human norms. The Character becomes very difficult to surprise, and may attack and defend against all opponents as if they were directly in front of him or her. | |
| Short Description: Senses pinnacle of human norms. | |
[6.3.22]
| DoM 6) Blind Fighting III | |
| Base Cost: 600 | Learning Rate: + (Dexterity) + (Agility) + (Intellect) + (Will * 2) |
| Long Description: The Character may fight in total darkness without penalty. | |
| Short Description: Fight in darkness - no penalty. | |
[6.3.23]
| DoM 6) Disarm | |
| Base Cost: 600 | Learning Rate: + (Strength) + (Dexterity * 3) + (Intellect) |
| Long Description: The Character may strike to disarm his or her opponent, if that opponent is attacking with a weapon. A blow is attempted at -2 CR, and if the attack roll scores a torso hit or higher on the Melee-Missile chart, the disarm is successful. The weapon will be removed from the opponent's hand(s) and generally land one to two meters away. | |
| Short Description: Strike to disarm at -2 CR | |
[6.3.24]
| DoM 6) Limited Hit Selection | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 2) + (Agility) + (Intellect) + (Will) |
| Long Description: The Character may choose the target just below that which he or she actually rolled on the Melee-Missile chart. For example, if what the Character rolled indicated that the opponent was hit in the groin, the fighter could choose to hit the opponent in the right leg or in the groin. | |
| Short Description: Choose one lower target on Melee-Missile chart | |
[6.3.25]
| DoM 6) Parry Missile Weapons III | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 3) + (Will * 2) |
| Long Description: The Character may parry any missile weapon using any handheld weapon at +2 PR | |
| Short Description: Parry any missile weapon at +2 PR | |
[6.3.26]
| DoM 6) Parry Thrown Weapons III | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 3) + (Will * 2) |
| Long Description: The Character may parry any thrown weapon using any handheld weapon at -1 PR | |
| Short Description: Parry any thrown weapon at -1 PR | |
[6.3.27]
| DoM 6) Split Parries | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 3) + (Agility) + (Constitution) |
| Long Description: When using light handheld weapons (two damage dice), the Character may split Parries, parrying two attacks with a single Blow. | |
| Short Description: Double parries with light handheld weapons (two damage dice) | |
[6.3.28]
| DoM 6) Weapons Master | |
| Base Cost: 600 | Learning Rate: + (Strength) + (Dexterity) + (Agility) + (Constitution) + (Intellect) |
| Long Description: This skill represents the familiarity gained with the weapons after long years of training. The Character effectively has DoM 2 CR,DR, and PR with any handheld weapon of his or her culture. | |
| Short Description: DoM 2 CR,DR, and PR with any handheld weapon | |
[6.3.29]
| DoM 8) Hit Selection | |
| Base Cost: 800 | Learning Rate: + (Dexterity * 2) + (Agility) + (Intellect) + (Will) |
| Long Description: The Character may choose any target below that which he or she actually rolled on the Melee-Missile chart. For example, if what the Character rolled indicated that the opponent was hit in the groin, the fighter could choose to hit the opponent in either arm for full or half damage, in either leg or in the groin. | |
| Short Description: Choose lower target on Melee-Missile Chart | |
[6.3.30]
| DoM 10) Pressure Points | |
| Base Cost: 1000 | Learning Rate: + (Dexterity) + (Constitution) + (Intellect * 2) + (Will) |
| Long Description: The Character has learned the location of the various nerve pressure points throughout the body of his or her native species. On a successful limb strike the Character has a 25% chance of incapacitating the limb, rendering it useless for 1 to 10 minutes. On a successful head or torso hit, the Character has a 25% chance of stunning the opponent. The Character may choose not to inflict normal damage with the attacking blow, concentrating only on the pressure point hit, increasing their chances for success by an additional 15%. | |
| Short Description: 25% chance of incapacitating the limb; stun on torso/head | |
[6.3.31]
General Fighter Tree
[6.4.1]
| DoM 1) HANDHELD WEAPON BLOWS I | |
| Base Cost: 300 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +1 BLOWS | |
| Short Description: +1 BLOWS | |
[6.4.2]
| DoM 2) HANDHELD WEAPON BLOWS II | |
| Base Cost: 600 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +2 BLOWS | |
| Short Description: +2 BLOWS | |
[6.4.3]
| DoM 3) HANDHELD WEAPON BLOWS III | |
| Base Cost: 900 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +3 BLOWS | |
| Short Description: +3 BLOWS | |
[6.4.4]
| DoM 4) HANDHELD WEAPON BLOWS IV | |
| Base Cost: 1200 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +4 BLOWS | |
| Short Description: +4 BLOWS | |
[6.4.5]
| DoM 5) HANDHELD WEAPON BLOWS V | |
| Base Cost: 1500 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +5 BLOWS | |
| Short Description: +5 BLOWS | |
[6.4.6]
| DoM 6) HANDHELD WEAPON BLOWS VI | |
| Base Cost: 1800 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +6 BLOWS | |
| Short Description: +6 BLOWS | |
[6.4.7]
| DoM 7) HANDHELD WEAPON BLOWS VII | |
| Base Cost: 2100 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +7 BLOWS | |
| Short Description: +7 BLOWS | |
[6.4.8]
| DoM 8) HANDHELD WEAPON BLOWS VIII | |
| Base Cost: 2400 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +8 BLOWS | |
| Short Description: +8 BLOWS | |
[6.4.9]
| DoM 9) HANDHELD WEAPON BLOWS IX | |
| Base Cost: 2700 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +9 BLOWS | |
| Short Description: +9 BLOWS | |
[6.4.10]
| DoM 10) HANDHELD WEAPON BLOWS X | |
| Base Cost: 3000 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +10 BLOWS | |
| Short Description: +10 BLOWS | |
[6.4.11]
| DoM 1) HANDHELD WEAPON CR I | |
| Base Cost: 100 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +1 CR | |
| Short Description: +1 CR | |
[6.4.12]
| DoM 2) HANDHELD WEAPON CR II | |
| Base Cost: 200 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +2 CR | |
| Short Description: +2 CR | |
[6.4.13]
| DoM 3) HANDHELD WEAPON CR III | |
| Base Cost: 300 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +3 CR | |
| Short Description: +3 CR | |
[6.4.14]
| DoM 4) HANDHELD WEAPON CR IV | |
| Base Cost: 400 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +4 CR | |
| Short Description: +4 CR | |
[6.4.15]
| DoM 5) HANDHELD WEAPON CR V | |
| Base Cost: 500 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +5 CR | |
| Short Description: +5 CR | |
[6.4.16]
| DoM 6) HANDHELD WEAPON CR VI | |
| Base Cost: 600 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +6 CR | |
| Short Description: +6 CR | |
[6.4.17]
| DoM 7) HANDHELD WEAPON CR VII | |
| Base Cost: 700 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +7 CR | |
| Short Description: +7 CR | |
[6.4.18]
| DoM 8) HANDHELD WEAPON CR VIII | |
| Base Cost: 800 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +8 CR | |
| Short Description: +8 CR | |
[6.4.19]
| DoM 9) HANDHELD WEAPON CR IX | |
| Base Cost: 900 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +9 CR | |
| Short Description: +9 CR | |
[6.4.20]
| DoM 10) HANDHELD WEAPON CR X | |
| Base Cost: 1000 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +10 CR | |
| Short Description: +10 CR | |
[6.4.21]
| DoM 1) HANDHELD WEAPON DR I | |
| Base Cost: 100 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +1 DR | |
| Short Description: +1 DR | |
[6.4.22]
| DoM 2) HANDHELD WEAPON DR II | |
| Base Cost: 200 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +2 DR | |
| Short Description: +2 DR | |
[6.4.23]
| DoM 3) HANDHELD WEAPON DR III | |
| Base Cost: 300 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +3 DR | |
| Short Description: +3 DR | |
[6.4.24]
| DoM 4) HANDHELD WEAPON DR IV | |
| Base Cost: 400 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +4 DR | |
| Short Description: +4 DR | |
[6.4.25]
| DoM 5) HANDHELD WEAPON DR V | |
| Base Cost: 500 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +5 DR | |
| Short Description: +5 DR | |
[6.4.26]
| DoM 6) HANDHELD WEAPON DR VI | |
| Base Cost: 600 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +6 DR | |
| Short Description: +6 DR | |
[6.4.27]
| DoM 7) HANDHELD WEAPON DR VII | |
| Base Cost: 700 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +7 DR | |
| Short Description: +7 DR | |
[6.4.28]
| DoM 8) HANDHELD WEAPON DR VIII | |
| Base Cost: 800 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +8 DR | |
| Short Description: +8 DR | |
[6.4.29]
| DoM 9) HANDHELD WEAPON DR IX | |
| Base Cost: 900 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +9 DR | |
| Short Description: +9 DR | |
[6.4.30]
| DoM 10) HANDHELD WEAPON DR X | |
| Base Cost: 1000 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +10 DR | |
| Short Description: +10 DR | |
[6.4.31]
| DoM 1) HANDHELD WEAPON PR I | |
| Base Cost: 100 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +1 PR | |
| Short Description: +1 PR | |
[6.4.32]
| DoM 2) HANDHELD WEAPON PR II | |
| Base Cost: 200 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +2 PR | |
| Short Description: +2 PR | |
[6.4.33]
| DoM 3) HANDHELD WEAPON PR III | |
| Base Cost: 300 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +3 PR | |
| Short Description: +3 PR | |
[6.4.34]
| DoM 4) HANDHELD WEAPON PR IV | |
| Base Cost: 400 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +4 PR | |
| Short Description: +4 PR | |
[6.4.35]
| DoM 5) HANDHELD WEAPON PR V | |
| Base Cost: 500 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +5 PR | |
| Short Description: +5 PR | |
[6.4.36]
| DoM 6) HANDHELD WEAPON PR VI | |
| Base Cost: 600 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +6 PR | |
| Short Description: +6 PR | |
[6.4.37]
| DoM 7) HANDHELD WEAPON PR VII | |
| Base Cost: 700 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +7 PR | |
| Short Description: +7 PR | |
[6.4.38]
| DoM 8) HANDHELD WEAPON PR VIII | |
| Base Cost: 800 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +8 PR | |
| Short Description: +8 PR | |
[6.4.39]
| DoM 9) HANDHELD WEAPON PR IX | |
| Base Cost: 900 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +9 PR | |
| Short Description: +9 PR | |
[6.4.40]
| DoM 10) HANDHELD WEAPON PR X | |
| Base Cost: 1000 | Learning Rate: + (Strength * 2) + (Dexterity * 2) + (Agility) |
| Long Description: The Character is +10 PR | |
| Short Description: +10 PR | |
[6.4.100]
Handheld Weapon Tree
[6.5.5]
[6.5.110]
| DoM 1) MAGE CR I | |
| Base Cost: 100 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +1 CR | |
| Short Description: +1 CR | |
[6.5.120]
| DoM 2) MAGE CR II | |
| Base Cost: 200 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +2 CR | |
| Short Description: +2 CR | |
[6.5.130]
| DoM 3) MAGE CR III | |
| Base Cost: 300 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +3 CR | |
| Short Description: +3 CR | |
[6.5.140]
| DoM 4) MAGE CR IV | |
| Base Cost: 400 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +4 CR | |
| Short Description: +4 CR | |
[6.5.150]
| DoM 5) MAGE CR V | |
| Base Cost: 500 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +5 CR | |
| Short Description: +5 CR | |
[6.5.160]
| DoM 6) MAGE CR VI | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +6 CR | |
| Short Description: +6 CR | |
[6.5.170]
| DoM 7) MAGE CR VII | |
| Base Cost: 700 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +7 CR | |
| Short Description: +7 CR | |
[6.5.180]
| DoM 8) MAGE CR VIII | |
| Base Cost: 800 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +8 CR | |
| Short Description: +8 CR | |
[6.5.190]
| DoM 9) MAGE CR IX | |
| Base Cost: 900 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +9 CR | |
| Short Description: +9 CR | |
[6.5.200]
| DoM 10) MAGE CR X | |
| Base Cost: 1000 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Magic talent * 2) |
| Long Description: The Character is +10 CR | |
| Short Description: +10 CR | |
[6.5.1000]
Mage CR Tree
[6.6.5]
[6.6.10]
| DoM 1) MANIPULATION BLOWS I | |
| Base Cost: 300 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +1 BLOWS | |
| Short Description: +1 BLOWS | |
[6.6.20]
| DoM 2) MANIPULATION BLOWS II | |
| Base Cost: 600 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +2 BLOWS | |
| Short Description: +2 BLOWS | |
[6.6.30]
| DoM 3) MANIPULATION BLOWS III | |
| Base Cost: 900 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +3 BLOWS | |
| Short Description: +3 BLOWS | |
[6.6.40]
| DoM 4) MANIPULATION BLOWS IV | |
| Base Cost: 1200 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +4 BLOWS | |
| Short Description: +4 BLOWS | |
[6.6.50]
| DoM 5) MANIPULATION BLOWS V | |
| Base Cost: 1500 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +5 BLOWS | |
| Short Description: +5 BLOWS | |
[6.6.60]
| DoM 6) MANIPULATION BLOWS VI | |
| Base Cost: 1800 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +6 BLOWS | |
| Short Description: +6 BLOWS | |
[6.6.70]
| DoM 7) MANIPULATION BLOWS VII | |
| Base Cost: 2100 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +7 BLOWS | |
| Short Description: +7 BLOWS | |
[6.6.80]
| DoM 8) MANIPULATION BLOWS VIII | |
| Base Cost: 2400 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +8 BLOWS | |
| Short Description: +8 BLOWS | |
[6.6.90]
| DoM 9) MANIPULATION BLOWS IX | |
| Base Cost: 2700 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +9 BLOWS | |
| Short Description: +9 BLOWS | |
[6.6.100]
| DoM 10) MANIPULATION BLOWS X | |
| Base Cost: 3000 | Learning Rate: + (Dexterity) + (Intellect) + (Magic talent * 2) + (Will) |
| Long Description: The Character is +10 BLOWS | |
| Short Description: +10 BLOWS | |
[6.6.1000]
Manipulation Blows Tree
[6.7.0.5]
[6.7.1]
| DoM 1) MECHANICAL WEAPON BLOWS I | |
| Base Cost: 300 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +1 BLOWS | |
| Short Description: +1 BLOWS | |
[6.7.2]
| DoM 2) MECHANICAL WEAPON BLOWS II | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +2 BLOWS | |
| Short Description: +2 BLOWS | |
[6.7.3]
| DoM 3) MECHANICAL WEAPON BLOWS III | |
| Base Cost: 900 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +3 BLOWS | |
| Short Description: +3 BLOWS | |
[6.7.4]
| DoM 4) MECHANICAL WEAPON BLOWS IV | |
| Base Cost: 1200 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +4 BLOWS | |
| Short Description: +4 BLOWS | |
[6.7.5]
| DoM 5) MECHANICAL WEAPON BLOWS V | |
| Base Cost: 1500 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +5 BLOWS | |
| Short Description: +5 BLOWS | |
[6.7.6]
| DoM 6) MECHANICAL WEAPON BLOWS VI | |
| Base Cost: 1800 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +6 BLOWS | |
| Short Description: +6 BLOWS | |
[6.7.7]
| DoM 7) MECHANICAL WEAPON BLOWS VII | |
| Base Cost: 2100 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +7 BLOWS | |
| Short Description: +7 BLOWS | |
[6.7.8]
| DoM 8) MECHANICAL WEAPON BLOWS VIII | |
| Base Cost: 2400 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +8 BLOWS | |
| Short Description: +8 BLOWS | |
[6.7.9]
| DoM 9) MECHANICAL WEAPON BLOWS IX | |
| Base Cost: 2700 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +9 BLOWS | |
| Short Description: +9 BLOWS | |
[6.7.10]
| DoM 10) MECHANICAL WEAPON BLOWS X | |
| Base Cost: 3000 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +10 BLOWS | |
| Short Description: +10 BLOWS | |
[6.7.11]
| DoM 1) MECHANICAL WEAPON CR I | |
| Base Cost: 100 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +1 CR | |
| Short Description: +1 CR | |
[6.7.12]
| DoM 2) MECHANICAL WEAPON CR II | |
| Base Cost: 200 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +2 CR | |
| Short Description: +2 CR | |
[6.7.13]
| DoM 3) MECHANICAL WEAPON CR III | |
| Base Cost: 300 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +3 CR | |
| Short Description: +3 CR | |
[6.7.14]
| DoM 4) MECHANICAL WEAPON CR IV | |
| Base Cost: 400 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +4 CR | |
| Short Description: +4 CR | |
[6.7.15]
| DoM 5) MECHANICAL WEAPON CR V | |
| Base Cost: 500 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +5 CR | |
| Short Description: +5 CR | |
[6.7.16]
| DoM 6) MECHANICAL WEAPON CR VI | |
| Base Cost: 600 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +6 CR | |
| Short Description: +6 CR | |
[6.7.17]
| DoM 7) MECHANICAL WEAPON CR VII | |
| Base Cost: 700 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +7 CR | |
| Short Description: +7 CR | |
[6.7.18]
| DoM 8) MECHANICAL WEAPON CR VIII | |
| Base Cost: 800 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +8 CR | |
| Short Description: +8 CR | |
[6.7.19]
| DoM 9) MECHANICAL WEAPON CR IX | |
| Base Cost: 900 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +9 CR | |
| Short Description: +9 CR | |
[6.7.20]
| DoM 10) MECHANICAL WEAPON CR X | |
| Base Cost: 1000 | Learning Rate: + (Dexterity * 2) + (Intellect) + (Will * 2) |
| Long Description: The Character is +10 CR | |
| Short Description: +10 CR | |
[6.7.1000]
Mechanical Weapon Tree
[6.8.1]
| DoM 1) STATISTICS IMPROVEMENTS AGILITY I | |
| Base Cost: 500 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +1 AGILITY | |
| Short Description: +1 AGILITY | |
[6.8.2]
| DoM 2) STATISTICS IMPROVEMENTS AGILITY II | |
| Base Cost: 1000 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +2 AGILITY | |
| Short Description: +2 AGILITY | |
[6.8.3]
| DoM 3) STATISTICS IMPROVEMENTS AGILITY III | |
| Base Cost: 1500 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +3 AGILITY | |
| Short Description: +3 AGILITY | |
[6.8.4]
| DoM 4) STATISTICS IMPROVEMENTS AGILITY IV | |
| Base Cost: 2000 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +4 AGILITY | |
| Short Description: +4 AGILITY | |
[6.8.5]
| DoM 5) STATISTICS IMPROVEMENTS AGILITY V | |
| Base Cost: 2500 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +5 AGILITY | |
| Short Description: +5 AGILITY | |
[6.8.6]
| DoM 6) STATISTICS IMPROVEMENTS AGILITY VI | |
| Base Cost: 3000 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +6 AGILITY | |
| Short Description: +6 AGILITY | |
[6.8.7]
| DoM 7) STATISTICS IMPROVEMENTS AGILITY VII | |
| Base Cost: 3500 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +7 AGILITY | |
| Short Description: +7 AGILITY | |
[6.8.8]
| DoM 8) STATISTICS IMPROVEMENTS AGILITY VIII | |
| Base Cost: 4000 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +8 AGILITY | |
| Short Description: +8 AGILITY | |
[6.8.9]
| DoM 9) STATISTICS IMPROVEMENTS AGILITY IX | |
| Base Cost: 4500 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +9 AGILITY | |
| Short Description: +9 AGILITY | |
[6.8.10]
| DoM 10) STATISTICS IMPROVEMENTS AGILITY X | |
| Base Cost: 5000 | Learning Rate: + (Agility) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +10 AGILITY | |
| Short Description: +10 AGILITY | |
[6.8.11]
| DoM 1) STATISTICS IMPROVEMENTS CONSTITUTION I | |
| Base Cost: 500 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +1 CONSTITUTION | |
| Short Description: +1 CONSTITUTION | |
[6.8.12]
| DoM 2) STATISTICS IMPROVEMENTS CONSTITUTION II | |
| Base Cost: 1000 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +2 CONSTITUTION | |
| Short Description: +2 CONSTITUTION | |
[6.8.13]
| DoM 3) STATISTICS IMPROVEMENTS CONSTITUTION III | |
| Base Cost: 1500 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +3 CONSTITUTION | |
| Short Description: +3 CONSTITUTION | |
[6.8.14]
| DoM 4) STATISTICS IMPROVEMENTS CONSTITUTION IV | |
| Base Cost: 2000 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +4 CONSTITUTION | |
| Short Description: +4 CONSTITUTION | |
[6.8.15]
| DoM 5) STATISTICS IMPROVEMENTS CONSTITUTION V | |
| Base Cost: 2500 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +5 CONSTITUTION | |
| Short Description: +5 CONSTITUTION | |
[6.8.16]
| DoM 6) STATISTICS IMPROVEMENTS CONSTITUTION VI | |
| Base Cost: 3000 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +6 CONSTITUTION | |
| Short Description: +6 CONSTITUTION | |
[6.8.17]
| DoM 7) STATISTICS IMPROVEMENTS CONSTITUTION VII | |
| Base Cost: 3500 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +7 CONSTITUTION | |
| Short Description: +7 CONSTITUTION | |
[6.8.18]
| DoM 8) STATISTICS IMPROVEMENTS CONSTITUTION VIII | |
| Base Cost: 4000 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +8 CONSTITUTION | |
| Short Description: +8 CONSTITUTION | |
[6.8.19]
| DoM 9) STATISTICS IMPROVEMENTS CONSTITUTION IX | |
| Base Cost: 4500 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +9 CONSTITUTION | |
| Short Description: +9 CONSTITUTION | |
[6.8.20]
| DoM 10) STATISTICS IMPROVEMENTS CONSTITUTION X | |
| Base Cost: 5000 | Learning Rate: + (Constitution * 2) + (Will * 3) |
| Long Description: The Character is +10 CONSTITUTION | |
| Short Description: +10 CONSTITUTION | |
[6.8.21]
| DoM 1) STATISTICS IMPROVEMENTS DEXTERITY I | |
| Base Cost: 500 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +1 DEXTERITY | |
| Short Description: +1 DEXTERITY | |
[6.8.22]
| DoM 2) STATISTICS IMPROVEMENTS DEXTERITY II | |
| Base Cost: 1000 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +2 DEXTERITY | |
| Short Description: +2 DEXTERITY | |
[6.8.23]
| DoM 3) STATISTICS IMPROVEMENTS DEXTERITY III | |
| Base Cost: 1500 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +3 DEXTERITY | |
| Short Description: +3 DEXTERITY | |
[6.8.24]
| DoM 4) STATISTICS IMPROVEMENTS DEXTERITY IV | |
| Base Cost: 2000 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +4 DEXTERITY | |
| Short Description: +4 DEXTERITY | |
[6.8.25]
| DoM 5) STATISTICS IMPROVEMENTS DEXTERITY V | |
| Base Cost: 2500 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +5 DEXTERITY | |
| Short Description: +5 DEXTERITY | |
[6.8.26]
| DoM 6) STATISTICS IMPROVEMENTS DEXTERITY VI | |
| Base Cost: 3000 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +6 DEXTERITY | |
| Short Description: +6 DEXTERITY | |
[6.8.27]
| DoM 7) STATISTICS IMPROVEMENTS DEXTERITY VII | |
| Base Cost: 3500 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +7 DEXTERITY | |
| Short Description: +7 DEXTERITY | |
[6.8.28]
| DoM 8) STATISTICS IMPROVEMENTS DEXTERITY VIII | |
| Base Cost: 4000 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +8 DEXTERITY | |
| Short Description: +8 DEXTERITY | |
[6.8.29]
| DoM 9) STATISTICS IMPROVEMENTS DEXTERITY IX | |
| Base Cost: 4500 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +9 DEXTERITY | |
| Short Description: +9 DEXTERITY | |
[6.8.30]
| DoM 10) STATISTICS IMPROVEMENTS DEXTERITY X | |
| Base Cost: 5000 | Learning Rate: + (Dexterity) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +10 DEXTERITY | |
| Short Description: +10 DEXTERITY | |
[6.8.31]
| DoM 1) STATISTICS IMPROVEMENTS STRENGTH I | |
| Base Cost: 500 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +1 STRENGTH | |
| Short Description: +1 STRENGTH | |
[6.8.32]
| DoM 2) STATISTICS IMPROVEMENTS STRENGTH II | |
| Base Cost: 1000 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +2 STRENGTH | |
| Short Description: +2 STRENGTH | |
[6.8.33]
| DoM 3) STATISTICS IMPROVEMENTS STRENGTH III | |
| Base Cost: 1500 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +3 STRENGTH | |
| Short Description: +3 STRENGTH | |
[6.8.34]
| DoM 4) STATISTICS IMPROVEMENTS STRENGTH IV | |
| Base Cost: 2000 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +4 STRENGTH | |
| Short Description: +4 STRENGTH | |
[6.8.35]
| DoM 5) STATISTICS IMPROVEMENTS STRENGTH V | |
| Base Cost: 2500 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +5 STRENGTH | |
| Short Description: +5 STRENGTH | |
[6.8.36]
| DoM 6) STATISTICS IMPROVEMENTS STRENGTH VI | |
| Base Cost: 3000 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +6 STRENGTH | |
| Short Description: +6 STRENGTH | |
[6.8.37]
| DoM 7) STATISTICS IMPROVEMENTS STRENGTH VII | |
| Base Cost: 3500 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +7 STRENGTH | |
| Short Description: +7 STRENGTH | |
[6.8.38]
| DoM 8) STATISTICS IMPROVEMENTS STRENGTH VIII | |
| Base Cost: 4000 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +8 STRENGTH | |
| Short Description: +8 STRENGTH | |
[6.8.39]
| DoM 9) STATISTICS IMPROVEMENTS STRENGTH IX | |
| Base Cost: 4500 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +9 STRENGTH | |
| Short Description: +9 STRENGTH | |
[6.8.40]
| DoM 10) STATISTICS IMPROVEMENTS STRENGTH X | |
| Base Cost: 5000 | Learning Rate: + (Strength) + (Constitution * 2) + (Will * 2) |
| Long Description: The Character is +10 STRENGTH | |
| Short Description: +10 STRENGTH | |
[6.8.1000]
Statistics Improvements Tree
[6.9.1]
| DoM 1) THROWN WEAPON BLOWS I | |
| Base Cost: 300 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +1 BLOWS | |
| Short Description: +1 BLOWS | |
[6.9.2]
| DoM 2) THROWN WEAPON BLOWS II | |
| Base Cost: 600 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +2 BLOWS | |
| Short Description: +2 BLOWS | |
[6.9.3]
| DoM 3) THROWN WEAPON BLOWS III | |
| Base Cost: 900 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +3 BLOWS | |
| Short Description: +3 BLOWS | |
[6.9.4]
| DoM 4) THROWN WEAPON BLOWS IV | |
| Base Cost: 1200 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +4 BLOWS | |
| Short Description: +4 BLOWS | |
[6.9.5]
| DoM 5) THROWN WEAPON BLOWS V | |
| Base Cost: 1500 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +5 BLOWS | |
| Short Description: +5 BLOWS | |
[6.9.6]
| DoM 6) THROWN WEAPON BLOWS VI | |
| Base Cost: 1800 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +6 BLOWS | |
| Short Description: +6 BLOWS | |
[6.9.7]
| DoM 7) THROWN WEAPON BLOWS VII | |
| Base Cost: 2100 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +7 BLOWS | |
| Short Description: +7 BLOWS | |
[6.9.8]
| DoM 8) THROWN WEAPON BLOWS VIII | |
| Base Cost: 2400 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +8 BLOWS | |
| Short Description: +8 BLOWS | |
[6.9.9]
| DoM 9) THROWN WEAPON BLOWS IX | |
| Base Cost: 2700 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +9 BLOWS | |
| Short Description: +9 BLOWS | |
[6.9.10]
| DoM 10) THROWN WEAPON BLOWS X | |
| Base Cost: 3000 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +10 BLOWS | |
| Short Description: +10 BLOWS | |
[6.9.11]
| DoM 1) THROWN WEAPON CR I | |
| Base Cost: 100 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +1 CR | |
| Short Description: +1 CR | |
[6.9.12]
| DoM 2) THROWN WEAPON CR II | |
| Base Cost: 200 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +2 CR | |
| Short Description: +2 CR | |
[6.9.13]
| DoM 3) THROWN WEAPON CR III | |
| Base Cost: 300 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +3 CR | |
| Short Description: +3 CR | |
[6.9.14]
| DoM 4) THROWN WEAPON CR IV | |
| Base Cost: 400 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +4 CR | |
| Short Description: +4 CR | |
[6.9.15]
| DoM 5) THROWN WEAPON CR V | |
| Base Cost: 500 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +5 CR | |
| Short Description: +5 CR | |
[6.9.16]
| DoM 6) THROWN WEAPON CR VI | |
| Base Cost: 600 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +6 CR | |
| Short Description: +6 CR | |
[6.9.17]
| DoM 7) THROWN WEAPON CR VII | |
| Base Cost: 700 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +7 CR | |
| Short Description: +7 CR | |
[6.9.18]
| DoM 8) THROWN WEAPON CR VIII | |
| Base Cost: 800 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +8 CR | |
| Short Description: +8 CR | |
[6.9.19]
| DoM 9) THROWN WEAPON CR IX | |
| Base Cost: 900 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +9 CR | |
| Short Description: +9 CR | |
[6.9.20]
| DoM 10) THROWN WEAPON CR X | |
| Base Cost: 1000 | Learning Rate: + (Strength) + (Dexterity * 2) + (Agility) + (Will) |
| Long Description: The Character is +10 CR | |
| Short Description: +10 CR | |
[6.9.1000]
Thrown Weapon Tree