The QuestFRP Player's Handbook

HOW TO CREATE A CHARACTER

LEARNING SKILLS AND EXPERIENCE POINTS


[4.1.10]

How does a Character learn Skills: Disciplines, Degrees Of Mastery And Experience

When a Character is created, he or she receives a quantity of starting experience with which the Character may learn varying Degrees of Mastery (DoMs) in Disciplines. Thereafter, a Character may improve his or her current Disciplines, or learn new Disciplines, only by devoting experience towards a specific Discipline. All Disciplines have a Learning Rate based on the Character's Statisics. The Learning Rate is a numerical expression of how well a Character may understand and learn a specific Discipline. The Learning Rate is equal to the Base Statistics Number of the Discipline. Learning Rates may be improved by bonuses from other Disciplines, bonuses from Enchanted Items, Spells, or by other special circumstances. Disciplines that are relatively easy to learn have a Learning Rate/Base Statistics Number equal to the addition of 5 Statistics. For example, Hand Held Weapons has a Learning Rate of Strength*2+Dexterity*2+Agility. A human with perfect physical stats would have a Learning Rate of 100%. Most humans, however, will learn this list less effectively. More difficult Disciplines use four Statistics, and the most difficult Disciplines may use only three Statistics. Thus, for the most difficult Disciplines, even with perfect Statistics, a Character would have a beginning Learning Rate of 60%.

[4.1.20]

LEARNING/EXPERIENCE TABLE
DoMBase58%72%86%
1100172139116
2200345278233
3300517417349
4400690556465
5500862694581
66001034833698
77001207972814
880013791111930
9900155212501047
101000172413891163

[4.1.40]

Types Of Experience

There are three categories of awarded or earned experience. There is experience earned in a Discipline. This experience may only be used in the Discipline in which it was earned. The next type of experience is adventure experience. This experience may be used in any Discipline that one already posesses and has used during the adventure. Lastly, there is general experience. This experience may be used in any Discipline or in the General Disciplines. There are three major ways of gaining experience. A Character may study a Discipline, with a teacher who is more proficient in the Discipline, or by his- or herself. All such experience is Discipline specific. A Character will also gain experience working at some Disciplines, especially Technical or Mage Creation Disciplines. Again the experience is Discipline specific. The third manner is by adventuring, going out and risking life and limb in pursuit of some goal. It is usually this third way that Skill Class and General experience are earned. A detailed explanation of awarding experience and gaining experience from training and adventuring can be found in the Game Master's Handbook.